Zeharena Posted October 14, 2009 Share Posted October 14, 2009 Hey guys, I've come into another problem. A major problem reguarding CTD. My Oblivion was working fine, aside from my AI being a little buggy. I got to an Oblivion portal, went into the plane of Oblivion and NOTHING attacked me. Only after I attacked it would it attack me. So I thought; "Okay, that's it. Time for a reinstall." At that time I had a number of mods running, perhaps even 50+. Now I only have FCOM running, and it crashes when it opens, but not when I disable all my mods. I have used BOSS to show you my load order. Is there anything I might have done wrong to cause such a crash? Please and thank you in advance for making my life so much easier. -Zeharena.______________________________________ Master .ESM date: Mon Jan 01 22:55:08 2001FCOM detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm TamrielTravellers.esm FCOM_Convergence.esm Unofficial Oblivion Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag. UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner,Invent,Names,Stats,Delev}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion. FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCThievesDen.esp Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Note: Requires 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp . Note: Requires 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Durzog Addon.esp TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp . Note: Requires 'FCOM_TamrielTravelers.esp'. TamrielTravellersItemsCobl.esp . Note: Requires COBL. ShiveringIsleTravellers.esp . Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale. . Note: Requires Shivering Isles expansion. ShiveringIsleTravellersFriendlyFactions4MMM.esp FCOM_TamrielTravelers.esp . Note: Requires 'TamrielTravellers4OOO.esp' FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Note: Requires 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Note: Requires Shivering Isles expansion. FCOM_Archery.esp FCOM_FriendlierFactions.esp FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Relev,Delev}} DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} Knights.esp Mart's Monster Mod - Knights.esp Mart's Monster Mod for OOO - Knights .esp Mighty Umbra.esp . Note: FCOM requires 'FCOM_MightyUmbra.esp'. Mart's Monster Mod - City Defences.esp FCOM_mightyumbra.esp . Note: Requires 'Mighty Umbra.esp'. FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Note: Requires DLC 'Knights.esp'. FCOM_EnhancedDaedricInvasion.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: Francesco's level up mini mod.esp -----------------------------------------------------------Done. Link to comment Share on other sites More sharing options...
bben46 Posted October 14, 2009 Share Posted October 14, 2009 Did you remember to reinstall the latest patch and OBSE? Link to comment Share on other sites More sharing options...
Zeharena Posted October 15, 2009 Author Share Posted October 15, 2009 Yes. I am patched to the latest patch. 1.2.0416English. I've tried to repatch since you suggested that, but it said, ''Old File not found. However, a file of the same name was found. No update done since file contents do not match." I'm terribly confused. -Edit- I also have the latest OBSE. Link to comment Share on other sites More sharing options...
Maigrets Posted October 15, 2009 Share Posted October 15, 2009 The issue with enemies not attacking is an animation and AI problem usually coming from too many spawns in the same cell. You might get a few attacking and the others standing around waiting for their turn because the AI can't process them all. Perhaps try one of MMM's lower spawn rates plugins. This game can only handle a certain amount of actors on screen at once and won't process their AI until the others have moved on or are dead. Also, sometimes it depends on your system how much can be in action at the same time. The overhauls included in FCOM use a lot of processing power on thier own and when you add them together it increases resource usage even more. I'm not using FCOM at the moment but if you go here you can get a lot of info regarding the correct way to install it. If the game crashes as soon as it starts you are most likely missing a Master file.http://devnull.sweetdanger.net/convergence.html Do you have a Bashed Patch? It should show up in the BOSS log if I remember correctly and if you don't have one FCOM will not run properly and you will get crashes and other strange behaviour. Are you using the Game of the Year Edition? You will already be patched to the latest which is why you get that message. Link to comment Share on other sites More sharing options...
Zeharena Posted October 15, 2009 Author Share Posted October 15, 2009 Thank you my friends for all your great help and suggestions. I went through my load order and did the trail and error technique - It worked, after about an hour of mucking with it. It turned out my Tamerial Travelers was messing with my loading. Not to worry, I fixed it up and Oblivion works well. It's just reloading allllll my damn mods. Thank you! -Zeharena Link to comment Share on other sites More sharing options...
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