WerewolfWarrior Posted October 18, 2009 Share Posted October 18, 2009 Description: After the fall of Lord Dagon, some of the Dremora Hid in the cave in the wilderness of Tambriel. You'll hear a rumor from one of the Imperial watchmen talking about the possibility of Dremora Survivors somewhere in Tambriel. Imperial Watchmen #1: Do you think there would be any Dremora survivors from the Dagon Crisis? Imperial Watchmen #2: I highly Doubt it, but that is a possibility. Imperial Watchmen #1: I just have this feeling that some of the Dremora Might of survived. Imperial Watchmen #2: If that is certain, than they would probably be already dead by now. Imperial Watchmen #1: Yeah I guess that's true, but you might never know. Imperial Watchmen #2: True. Imperial Watchmen #1: If they did survive, where would they hide. Imperial watchmen #2: probably in the mountains east of Bruma....that would probably give them a advantage as a hiding spot. <Journal updated>(from your Hero's log): I overheard what the two Imperial watchmen talking about the Possibility of Dremora Survivors in the mountains East of Bruma. I should check this out for myself. (sounds interesting right?) (I'm not sure of what to add next, but it makes me excited to find out in thought of what will happen. Wouldn't you agree) if you have any ideas to add to this suggestion/idea for a quest mod, or a Complement regarding this topic please reply to this post. Link to comment Share on other sites More sharing options...
kieranfoy Posted October 18, 2009 Share Posted October 18, 2009 Spellcheck might be a plus. :) Link to comment Share on other sites More sharing options...
WerewolfWarrior Posted October 18, 2009 Author Share Posted October 18, 2009 ._.' sorry its just that my excitement got the best of me. Link to comment Share on other sites More sharing options...
Slawter500 Posted October 18, 2009 Share Posted October 18, 2009 hmm perhaps you are attacked by one, I mean sure it'd be risky for them to show themselves but, you were the one that destroyed their leader(or at least the accomplice), so you head to Jerall Mountains(near bruma) and you are attacked by one, maybe he knocks you out and drags you to the cave?Or maybe you kill him and there is a note on his body explaining the caves location? Just throwing out ideas, if you don't like 'em don't use 'em Link to comment Share on other sites More sharing options...
WerewolfWarrior Posted October 18, 2009 Author Share Posted October 18, 2009 hmm perhaps you are attacked by one, I mean sure it'd be risky for them to show themselves but, you were the one that destroyed their leader(or at least the accomplice), so you head to Jerall Mountains(near bruma) and you are attacked by one, maybe he knocks you out and drags you to the cave?Or maybe you kill him and there is a note on his body explaining the caves location? Just throwing out ideas, if you don't like 'em don't use 'em I guess that would do. The Knock Out one seems to be the choice for me lol. Link to comment Share on other sites More sharing options...
WerewolfWarrior Posted October 23, 2009 Author Share Posted October 23, 2009 Any more ideas? (sorry for the double post, i haven't seen a reply in a week) Link to comment Share on other sites More sharing options...
BlaCkBlitZ Posted October 23, 2009 Share Posted October 23, 2009 Adds sleeper agents to certain cities. These sleeper agents die when they fight you (obviously, champ of cyrodill). Drop a note about a small cell of the mythic dawn that has seperated itself from the main branch in a more fanatical pursuit for revenge. You find out about a hideout where they are congregrating and have managed to summon a few daedric minions, namely a xilavi and a few dremoras. -Insert longer quest and plot thickening- or.You can have those man-sized portals like in Midas Magic, 'cept its red/black/daedric/orangey so its more mehrunes dagon-esque. These would be like tiny barracks portals to pure mind-fock dremora fighting, fighting and even more dremora fighting. P.S. I don't get why you put "/vampire race" though. Since your first post sounded more inclined to Daedric minions. Link to comment Share on other sites More sharing options...
WerewolfWarrior Posted October 25, 2009 Author Share Posted October 25, 2009 They aren't....the type of Dremora that survived, were not summoned.....they came through the gates (b4 they closed), they hid in the mountains east of bruma. I put "/vampire race" next to Dremora, cuz i got a mod from fileplanet.com that have a Oblivion Mod called "Dremora/Vampire Race" so in this case this would fit with it. Link to comment Share on other sites More sharing options...
forgerofsouls Posted October 25, 2009 Share Posted October 25, 2009 All that mod does is unlock dremora for a playable race, and adds a playable vampire race I believe. And because there is already a dremora race in the game, you don't need that mod. Unless it would intereact differently with dremora characters (players that are dremora). So, unless you want a different interactions from the suvivors based on if the player is a dremora, in which case all you need to do is make it playable via the new mod, you don't need the Dremora/Vampire Race mod for it. For as far as I see, this new mod would have nothing to do with vampires. Again the mod you got just unlocked dremora as a playable race, and added in a custom vampire race, it would not be needed by this new mod. Link to comment Share on other sites More sharing options...
Deleted1497043User Posted October 26, 2009 Share Posted October 26, 2009 I think this is cool mod i willing to lend a handi can only do cells tho interior and exterior Link to comment Share on other sites More sharing options...
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