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does anybody want this mod im working on? just wondering


LambLotion

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currently making a mod that re-does just about every skill tree to fit an archer/ranger playthrough.

im new to creating mods, but boy is it fun!

 

im also open to perk ideas and what not :D

 

ill give an example of something i've done and want to do NOTE: im still in the brainstorming phase. Most things listed are just ideas floating in the air:

 

-first thing is to move all magic skill trees to one to make room for more archery/ranger skills, this is a HUGE task. this would free up 4-5 skill tree slots.

 

-having a magic skill tree is still necessary if you decide you want to throw some magic into the mix later. this way your not having to level each skill separately, which is a pain late game in my mind. doing this alone will take a while.

 

--EDIT 4/10/2014--

- Combat Effectiveness is a new skill tree that requires you to be in combat to increase, its goal is to increase speed in different areas, stamina usage reduction, and many other passive attributes.

- Combat Effectiveness currently has adrenaline, conditioning and agility perks.

adrenaline - speed while in combat increased (10 or 15%, havent decided yet)

conditioning - reduces the delay of stamina regen by 1 sec per point (up to 3 sec)

agility - increase base move speed and increase dodge chance. (max speed buff = 5% max dodge chance = 10%)

- Stamina regen delay increased to 10 sec (vanilla was 5 sec) this will make adrenaline and agility perks more important allowing you to move a wee bit faster without using stamina.

- Stamina usage across the board was increased, except blocking a blow.

- Penalties for no stamina [WIP]: slowed movement, slowed bow draw and weapon draw, weapon speed also slowed, unable to shout (out of breath)

- I made these changes to stamina because i felt that if you didn't manage your stamina very well you should be penalized. I always felt it was immersion breaking in vanilla, im fatigued but yet i moved normally and could perform all my actions as if i was not even fatigued O.o let me know what you think so far and if you have any ideas let me know!

--END EDIT 4/10/2014--

 

- combining lockpicking with pickpocketing kind of like SkyRe by T3nd0 (kick ass mod btw, and i have approval) with different perks than his, basically the same idea though.

 

-turning block into defensive stance, has perks from block but adds counter attacking ability and with bow active i was thinking of changing it from a bash to dash backwards and fire.

 

-Heavy armor has negative effects (such as slowed movement, slowed bow draw speed) in the beginning but once you invest in it will have its benefits, archers generally dont wear heavy amounts of armor so i wanted to kind of give that feel but if you want you can still use it.

 

-Light armor doesn't start with negative effects like heavy does, it will have general armor benefit perks right now because i haven't given much thought in this one YET :tongue:

 

-I would like to split the alchemy tree into two separate trees, poison making and potion making. the reason for this would be to make poisons actually VERY useful.

 

-Have the marksman tree have two separate paths for crossbows and bows (separate skill trees if i can manage it)

 

-i didnt want to make magicka completely useless so thats where these ideas came from. for the 4-5 freed up skill tree slots i was thinking of adding things like (the names could use some work, i know):

- Destructive Archer: use magicka to deal AoE fire, frost, and shock damage with your arrows.

- Righteous Might: use magicka to infuse your arrows/bolts with diseases and things to smite the undead

- Conjured Massacre Archer: use magicka to make your bow rapid fire magical spirit arrows, or summon a HUGE arrow that pierces through enemies.

- Phantom Archer: use magicka to teleport yourself to safer distances. this one i literally just came up with lol

 

 

All in all i want is to basically redo skyrim, give it a jolt of life, add different ways to play. so far im working on this all alone and if you want to help me id be more than happy to accept it! even if its just ideas! :smile: what i really need right now is scripters who can help a novice through this dark and gloomy forest of code that lies ahead. Im pretty excited to start such a huge project since i have 7 MONTHS of free time, literally almost everyday i will be working on this lol.

 

After this project is done i want to maybe make a mage and warrior one. we'll see. anywho just let me know what you think and if you have ideas and or want to help just post here or pm me!

 

Thanks for the time

LambLotion

 

WILL BE UPDATING PERIODICALLY WITH PROGRESS

Edited by LambLotion
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I'm very interested, though sadly I know nil about modding or scripting.

I knew nil about scripting and modding a couple days ago, but i needed a hobby so i dove right in.

 

**ITS AN AMAZING FEELING GETTING SOMETHING TO WORK** the feeling is addicting for mee....

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Your mod only caters to people who want to play as a ranger, so in essence you will be aiming for a small audience and not that many people will download it.

Plus you have great competition of other mods that also change the perk trees and are very popular, so after the first 24 hours your mod will probably get buried in the background where nobody will see it anyway.

 

I'm not trying to bring you down or anything, its just the way this Nexus site works, finished mods that become very popular in the first 24 hours get bumped to the hot file list, which brings in even more downloads and endorsements.

Once this mod leaves the hot file list its so popular its usually on the first or second download page for that category anyway, which means it has conquered its spot and people can find it so it has a steady stream of people downloading and endorsing for the rest of its lifetime.

 

Lesser mods do not enjoy this "hot file" success, so they eventually get stuck on page 10+ for that category where nobody will find it, nobody will download it, nobody will endorse it, it literally gets buried in the background like a dusty old book in the library while shiny harry potter and twilight books are in front of it.

 

Same thing with mod reviewer that make youtube movies about skyrim mods, they pick out the popular mods making them even more popular, which bumps down the lesser mods down even further.

Its all about commercializing your mod, you can create a perfect 10 mod but if it fails in putting itself out there its a lost cause.

 

Its a shame it works this way though and Nexus should really do something about it, now its literally "get on top" or "get lost" in the way these category lists work.

Edited by Guest
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Your mod only caters to people who want to play as a ranger, so in essence you will be aiming for a small audience and not that many people will download it.

Plus you have great competition of other mods that also change the perk trees and are very popular, so after the first 24 hours your mod will probably get buried in the background where nobody will see it anyway.

 

I'm not trying to bring you down or anything, its just the way this Nexus site works, finished mods that become very popular in the first 24 hours get bumped to the hot file list, which brings in even more downloads and endorsements.

Once this mod leaves the hot file list its so popular its usually on the first or second download page for that category anyway, which means it has conquered its spot and people can find it so it has a steady stream of people downloading and endorsing for the rest of its lifetime.

 

Lesser mods do not enjoy this "hot file" success, so they eventually get stuck on page 10+ for that category where nobody will find it, nobody will download it, nobody will endorse it, it literally gets buried in the background like a dusty old book in the library while shiny harry potter and twilight books are in front of it.

 

i was just gonna make this for myself at first but i thought id just ask around to see if some people would want it or better yet wanted to help me. it wasn't my main goal to make the hotlist :blush: i just needed something to do with my free time.

 

thanks for the insight though! much appreciated

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Meh, people will still find it anyway. I don't even really look at the hot files or search nexus. I typically type in google the type of mod I am looking for in a descriptive way. As long as you know how to Google properly, you'll find great mods. Heck I am using some nice mods with less than 100 endorsements and they work awesome. :D

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sounds cool.

perk idea. 1) fire multiple arrows to deal double damage./ actually fires 2 arrows not just 2x damage (no idea how to implement this.)

2)draw/sheath bow and swords 50% faster

Edited by aryan826
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sounds cool.

perk idea. 1) fire multiple arrows to deal double damage./ actually fires 2 arrows not just 2x damage (no idea how to implement this.)

2)draw/sheath bow and swords 50% faster

 

Thanks! the double arrow thing could be pretty cool to try and do, i have zero idea how to do it though lol. and i will definitely add the sheath/draw speed on combat reflexes, didn't even think of that :D

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--EDIT 4/10/2014--


- Combat Effectiveness is a new skill tree that requires you to be in combat to increase, its goal is to increase speed in different areas, stamina usage reduction, and many other passive attributes.


- Combat Effectiveness currently has adrenaline, conditioning and agility perks.


adrenaline - speed while in combat increased (10 or 15%, havent decided yet)


conditioning - reduces the delay of stamina regen by 1 sec per point (up to 3 sec)


agility - increase base move speed and increase dodge chance. (max speed buff = 5% max dodge chance = 10%)


- Stamina regen delay increased to 10 sec (vanilla was 5 sec) this will make adrenaline and agility perks more important allowing you to move a wee bit faster without using stamina.


- Stamina usage across the board was increased, except blocking a blow.


- Penalties for no stamina [WIP]: slowed movement, slowed bow draw and weapon draw, weapon speed also slowed, unable to shout (out of breath)


- I made these changes to stamina because i felt that if you didn't manage your stamina very well you should be penalized. I always felt it was immersion breaking in vanilla, im fatigued but yet i moved normally and could perform all my actions as if i was not even fatigued O.o let me know what you think so far and if you have any ideas let me know!


--END EDIT 4/10/2014--



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