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Lava & Water


stars2heaven

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Im working on a mod where I have a volcano and I would like some pools/rivers of lava flowing from it. I also have an ocean right near by, however. I was wondering if it was possible to get the two in the same world space together.

 

I couldnt think of any instances in oblivion where this was done that I could look at, so I thought Id ask here.

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never mind.

 

New questiong though, the ocean that is supposed to be there, and actually is, disappears when i enter the cell with lava. What does it take to make it so that you can still see the ocean in the distance while keeping the lava at just the area you are in?

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never mind.

 

New questiong though, the ocean that is supposed to be there, and actually is, disappears when i enter the cell with lava. What does it take to make it so that you can still see the ocean in the distance while keeping the lava at just the area you are in?

 

Does anyone know how to do this? Im guessing it has to do with water LOD but I cant find any tutorials on this particular subject. I have the lava in the cells that I want, and the normal water in the cells that I want, but when Im in one or the other ALL water looks like the water thats in the cell Im in atm.

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Oh it just looks like a hunk of land right now. Im just trying to get some of the effects that I want before I go much further.

 

Looks like some of what Im wanting to do just isnt possible. Which brings me to my next questiong

 

What would it take to make it so that you could raise the water level in a particular area of a cell without raising the water level in the entire cell like you do with land? Not possible atm, I know. But it seems that this ability would be quite valuable to all of the moding community if it could be done.

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raise the water level of an exterior cell without raising the level of the cell next to it? I think it's possible, but can look pretty funky.

 

Oh no, raising different levels of the water within the same cell.

 

I think the only option is to do as you suggested and use static meshes.

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