Deleted1497043User Posted October 20, 2009 Share Posted October 20, 2009 Okay i need help from the people of the nexus. i wanna make a vampire mod that makes it so you cant die now in my idea when you die rather then actully dying you a transported to the vampires guild. basicly you go on missions to infect other people (im still thinking of more of a plot to it then that) i want to make it that everytime you die you teleported to the guild. Im thinking of some sort of downside to dying (losing abiltys and such) I need help because i dont know how to script the death part and i need suggestions for more plot.i can built the guild hall and such myself and make the NPCs but i also want to add voices to the NPCs and i dont really know how to do that. their is stil alot i dont know how to do but i think through doing this mod i will learn alot plz help me i am still learning to understand the large world of how to mod in Oblivion, i know this mod is going to be alot of work but i would very thankfull for anyones help and i dont just want tips on this page i wanna make a team of people working on this mod its gonna be hard but their are no good vamp mods for oblivion and i think if we can pull this off we will be the best vamp mod! i know the scripting of the death is gonna be really hard i have no clue where to start but it should be possible like in morrowind their was a part in the game where u drowned in place and it teleported u back to the ground and the wall was gone Link to comment Share on other sites More sharing options...
Slawter500 Posted October 20, 2009 Share Posted October 20, 2009 M.O.E provides a vampire clan, although it does not have the death thing you asked for, that is fairly easy, for example a script that teleports you at say 1 health to the vampire guild would work. Link to comment Share on other sites More sharing options...
Deleted1497043User Posted October 20, 2009 Author Share Posted October 20, 2009 M.O.E provides a vampire clan, although it does not have the death thing you asked for, that is fairly easy, for example a script that teleports you at say 1 health to the vampire guild would work. yeah can you script it for me when im done making the guild ill send u the files and you add scripting to it? Link to comment Share on other sites More sharing options...
Slawter500 Posted October 20, 2009 Share Posted October 20, 2009 I can't script myself, I just sort of know what is possible, and have seen this done before. But it is easy i assure you. It is sort of like the condition is 1 health, then the action the script would take would be teleport to said guild. Link to comment Share on other sites More sharing options...
Deleted1497043User Posted October 20, 2009 Author Share Posted October 20, 2009 I can't script myself, I just sort of know what is possible, and have seen this done before. But it is easy i assure you. lol fairo the issue isnt in the fact that it teleports you i think that it might have issues with the only working for vampires bit and i have tried scripting before and i failed is their anyone you know who could help me Link to comment Share on other sites More sharing options...
Slawter500 Posted October 20, 2009 Share Posted October 20, 2009 Well there is a member called Pronam who's pretty good at scripting and he generally makes time for requests. Link to comment Share on other sites More sharing options...
Deleted1497043User Posted October 20, 2009 Author Share Posted October 20, 2009 cool thanks is it okay if i pm or somthing lateer on in the making of the mod maby to help build things or dialog? i mean the plot line has need of a twist and such to Link to comment Share on other sites More sharing options...
Slawter500 Posted October 20, 2009 Share Posted October 20, 2009 Sure :P Link to comment Share on other sites More sharing options...
Deleted1497043User Posted October 20, 2009 Author Share Posted October 20, 2009 Awsome!!! Thanks for the help man i is needed lol. Link to comment Share on other sites More sharing options...
Pronam Posted October 20, 2009 Share Posted October 20, 2009 generally makes time for requests.Sigh, why did I ever put that in a post ... :) Yeah, got 2 similar messages.Yeah, I know that one from morrowind. One of the Temple-Quests. I don't know how much help you need, so I'll assume you know at least a bit of scripting.This will need 2 scripts in order to let it proceed smoothly. It'll be a Questscript and a Spellscript.The questscript to trigger the whole thing when you're a vampire and the other to track if you'll die. The questscript needs a quest and that'll just be an empty one so it'll never end. All that it'll need to contain is a check if the Player is a vampire with PCVampire.That would be if PCVampire > 0To do it clean, you get a variable before it and the reason for this questscript is to add that ability that'll track the player's health.example:scn Emptyquestscript short vampire Begin Gamemode if vampire == 0 if PCVampire > 0 set vampire to 1 endif elseif vampire == 1 player.addspell MyHealthcheckability set vampire to 2 elseif vampire == 2 if PCVampire < 1 player.removespell MyHealthcheckability set vampire to 0 endif endif End If you didn't know yet, spellscripts work differently and is also explained here: LinkCreate a new ability at the spell (MyHealthcheckability) and add an effect, a script effect (You can add more effects to see if you can get rid of that stupid scripted-effect purple thingy). This one will be a little more difficult as if we'd use Modav things will get messy opposed to in morrowind, we need to use ForceAv. In order to that properly. We'll get the current max health with GetBaseActorValue. (This isn't a clean version, but we don't need a clean one.)Place a Xmarker, or XmarkerHeading (At statics) somewhere in your guild and give it an Refname. (Doubleclick when placed in the world, then at the top input. in this script I used: MyMarkerAtTheGuild)scn MyHealthcheckabilityscript short almostkilled short teleportation short healthc Begin ScriptEffectUpdate if almostkilled == 0 If GetAV Health <=10 set healthc to GetBaseAV Health ForceAV Health healthc disableplayercontrols set almostkilled to 1 set teleportation to 1 endif elseif almostkilled == 1 set almostkilled to 2 if teleportation == 1 player.MoveToMarker MyMarkerAtTheGuild endif elseif almostkilled == 2 set teleportation to 0 set almostkilled to 0 endif End Be sure to save it as a Magic Effect (You'll not be able to do otherwise) You can assign that at the right top of the script window.Assign the script at the spell in case you haven't. And add the spell its name to the first script (MyHealthcheckability). Link to comment Share on other sites More sharing options...
Recommended Posts