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Essential Player Mod


tonewheelz

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Hi there,


I'm requesting a lore friendly alternative to dying and loading a quick save.


Yes, there is SM Essential Player, Death Alternative, and Dragon Souls, which deal with creating an essential character. My only gripe with these mods, however, is they either are not very lore friendly, believable OR they become quite tedious (having to re-acquire your loot and re-favorite all your items, or constantly having to travel across Skyrim to find your body) and some are mechanically unfeasible when doing quests in places such as Skuldafn, Sovngarde, etc.



Mechanics for my idea:


I'd like to suggest a streamlined and lore friendly(at least more lore friendly than hitting reload) approach to dealing with player death.


Bleed out state -


When the player reaches zero health, the body of the player immediately goes into the bleedout state (not unconscious). Enemies will essentially see this as sheathing your weapon, and their response will reflect that. For instance, guards will then give you the opportunity to submit and pay your fine or go to jail(this currently happens with the bleedout mode in SM Essential Player). Other NPC's who'd allow you to yield will also react the same way when you enter bleedout state. Other enemies, such as creatures, falmer, dragons, draugrs, or bandits, however will continue to attack you in bleedout state, in which case, if they deplete a temporary health pool, your body will enter "die", aka a ragdoll state. (Similar to the mechanics of Death Alternative). Essentially, the bleedout state is solely for the purpose of allowing guards to arrest you and giving other NPC's the option to accept your yield (if it's in their vanilla AI package to do so).


Ragdoll State (Soul state) -


When you enter the ragdoll state, permitting the conditions above have been met, your ragdolled body remains static on the ground while the player gains control of a ghost-like entity that will represent the soul of the Dragonborn. Rather than simply clicking on your corpse, and creating a duplicate body(as in SM Esssential Player), perhaps some type of Shout, Power, or Spell can be cast (which is only added when player is "dead") with epic effects. Perhaps an option can also set for this to happen automatically after a certain amount of seconds (for players who use LAL and haven't yet learned of their dragonborn status). The soul can then be transferred back into the body (maybe using the visual effects of absorbing a dragon soul), and the player's body can be renewed with a healing and psijic teleportation effect.


Lore friendly? Why not? Alduin's soul went back to Skuldafn or Sovngarde after you first defeat him on the Throat of the World. Being that the only way to truly defeat a dragon is to absorb his soul, it would seem feasible that the dragon born might also have the same ability. After all, dragons are being resurrected, why can't the Dragonborn be resurrected similarly? Especially since his fate is tied to Alduin's return.


This offers an alterantive to the other mods, in that it bypasses the tediousness of having to go through quests to get items back (refavoriting and regrouping items), still being able to yield to guards and NPC's who will allow it, as well as not disabling the mod during certain quests as Skuldafn, Sovngarde, or Azura's Star. Followers will also continue fighting as per vanilla, so that when your soul re-enters your renewed and healed body, you can get right back into combat.


A simple lore friendly and immersive alternative to loading a quicksave without having to go through a bunch of tedious additional quests.


What do you think?

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You could try my mod Hall of Beginnings: An alternate start

http://www.nexusmods.com/skyrim/mods/50950/

 

If has a totally different death mechanic that gives you three

choices on bleedout: return to the hall of beginnings, roam the

world as a ghost, or pray to the divines for help. There is no

big quests for getting your stuff back either.

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You could try my mod Hall of Beginnings: An alternate start

http://www.nexusmods.com/skyrim/mods/50950/

 

If has a totally different death mechanic that gives you three

choices on bleedout: return to the hall of beginnings, roam the

world as a ghost, or pray to the divines for help. There is no

big quests for getting your stuff back either.

 

Thanks for the suggestion. The mod actually looks quite awesome. I like the way Live Another Life handles the main quest, though. Also, if your prayer to the divines fails in a place like Skuldafn, then there's no way to actually get back there.

 

Might you consider making a standalone mod following the mechanics I illustrated above? Huge request, I know...I wouldn't know where to begin making a mod like this, myself. :(

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Out of curiosity, what do you find wrong with Dragon Souls?

 

Technically there is nothing wrong whatsoever with Dragon Souls, or any of the others. Each of them are good for various playstyles.

 

I'm simply looking for a lore friendly alternative that allows for something as simple as reloading a save. With Dragon Souls, you are automatically teleported in a new body (without your gear) to the throat of the world, or to the last shrine that you prayed at. This means that you'll have to re-favorite/re-hotkey my items once I recover them. The second problem this poses, is you'll be teleported to the last shrine you played at, naked. If you play with frostfall, that means you'll have to spend time acquiring gear to travel the colder climates, and then travel all the way back to the location you died so you can re-acquire your gear. You can set a custom location to respawn, but you have to have an amulet of arkay to do so, and if you run out of them, then you'll be teleported to the last place you set. After several deaths fighting an extremely hard boss, this becomes more tedious than fun (at least for me), and I'd rather just quickload. Problematic, though, is if you get killed in Skuldafn, or somewhere that you can't get back to. Lastly, this also slightly problematic for followers. Aesthetically, your place of death is represented by a beam of light, your corpse is not to be seen.

 

I suppose I could have just saved you a long read and said that I'd prefer if the death mod didn't teleport you away from the place you died. lol

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Oh I just realized, I was thinking of a different mod: Death Souls. It lets you spend unused Dragon Souls to resurrect you right where you are. I found that lore friendly and just right up your alley. I though it was Dragon Souls. LOL. Here's a link:

 

http://www.nexusmods.com/skyrim/mods/49294/?

 

Thanks so much for recommending this. I will definitely use this from now on, but still hope to see my ideas implemented. I'm going to contact the author and state my case lol. His mechanics and vision seem to be closer to mine than any of the other death mods.

 

Thanks again!!

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