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CM companion won't cast certain spells.


Dalquist

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I've been working on a CM companion mod and have created a few new spells. The problem is I can't get the companion to cast some of them.

 

To give a little more detail I created a script based spell that summons a different bound weapon depending on the situation. I've tested it again and again and she won't cast the spell. The only way I can get her to cast it is if I pair it up with another spell effect. For instance I made a spell that paralizes a target but added my spell as a secondary effect. In this case when she uses her paralize spell the bound item is summoned and works perfectly.

 

There has to be some code somewhere that determines how an NPC behaves in combat and determines which spells he/she casts. Anyone know where I can find this?

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