Acid81 Posted April 9, 2014 Share Posted April 9, 2014 Weapons=( strName="", iType=eItem_ExaltLaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Sniper, Properties[1]=eWP_None, Properties[2]=eWP_MoveLimited, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=125, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=30, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Could anyone give reason as to why the AI is still able to move and shot in the same turn even though "MoveLimited" is clearly set as a property ? I just noticed this as I was testing a few small changes I recently made for the SHIV tank. I havent yet noticed this happing with the conventional sniper rifle. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 11, 2014 Share Posted April 11, 2014 Try moving it up to the first "unused" property slot ([1]). I suspect it stops checking them when it encounters an "eWP_None" in the list. -Dubious- Link to comment Share on other sites More sharing options...
johnnylump Posted April 14, 2014 Share Posted April 14, 2014 Could anyone give reason as to why the AI is still able to move and shot in the same turn even though "MoveLimited" is clearly set as a property ? They get the Snap Shot perk. http://www.ufopaedia.org/index.php?title=EXALT_Units_(EU2012) Link to comment Share on other sites More sharing options...
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