vivaholydiver Posted January 23, 2010 Share Posted January 23, 2010 And It Is wide enough to fit on the paths (Cyrodill Sat Hello To the 1800's)how about a motorized coverd wagon hahah Link to comment Share on other sites More sharing options...
Jacob Black Posted January 23, 2010 Author Share Posted January 23, 2010 I would help but my retarded Windows Vista keeps closing my Construction set There for i can not build world spaces with out saving it as multiply esps it is friggin stupid i can't get nothing a coplished! :wallbash: Link to comment Share on other sites More sharing options...
philcollins Posted January 23, 2010 Share Posted January 23, 2010 The car would probaly stop me from fast traveling. Link to comment Share on other sites More sharing options...
Serriaromeo Posted January 23, 2010 Share Posted January 23, 2010 Well, if someone wants to take this and go with it great. Just a basic covered wagon, and yes my blender skills suck.It needs to be painted. but it might be a good start towards having the covered wagon, motorized or not. http://www.tesnexus.com/downloads/file.php?id=29494 Link to comment Share on other sites More sharing options...
Deleted1497043User Posted January 23, 2010 Share Posted January 23, 2010 Your blender skills are better then mind friend. Also i dont want to see this die, even though the idea isnt 100% lore friendly having a car/wagon sounds like a good idea regardless of how the story goes that it got there. I hope that one of the excellent modders i have had the pleasure to meet can help. Link to comment Share on other sites More sharing options...
philcollins Posted January 23, 2010 Share Posted January 23, 2010 Steam powered dwemer model t car? Thats loreish. Link to comment Share on other sites More sharing options...
Jacob Black Posted January 24, 2010 Author Share Posted January 24, 2010 Hey Dudes I have found A mod that has a car mesh in it The Mods Name Is Duke City, also guys i am having a problem with my construction set. The problem is that i can add things And save but they Will not show up after i save my plugin. Help!!!!! Link to comment Share on other sites More sharing options...
Pronam Posted January 24, 2010 Share Posted January 24, 2010 If you have vista check here about UAC problems.Do you have your mod loaded at data files?Do you have the latest patch of oblivion installed? Link to comment Share on other sites More sharing options...
Jacob Black Posted January 24, 2010 Author Share Posted January 24, 2010 i have the uac turned off and i have the latedt patch installed and and i load all that i need to work with (mainly Land Of the Lost Oblivion And Duke city) and every time i try to drag and drop the things that i want (Objects From Duke city such as walls sky scrapers Cars computers anything) and put it the way i want The Cs will save but when i load it up again all it does is have a duplicate {that has no land) with none of the things I added also I forgot to mention that this ocures when i try to save my customised Nifs Link to comment Share on other sites More sharing options...
Pronam Posted January 24, 2010 Share Posted January 24, 2010 That's because of mod isolation. You've got to import those files in your own and only esp you've loaded. If you can't as youre not permitted to because of the mod take a look at de-isolation. Link to comment Share on other sites More sharing options...
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