Shadeybladey Posted October 26, 2009 Share Posted October 26, 2009 Not sure where best to post this, but... I love the excellent Druid and Ranger/Shadow Ranger mods but to work better with the Hungry/Thirsty mod they need something to help with the Wilderness survival skills. 1 a water skein with 3 day's supply of water which can be filled up at any stream, well, inn or freshwater pool/lake etc - no more standing in pools of fresh water dying of dehydration or having two bottles of wine for breakfast every day.2 a whetstone to sharpen those blades and carve those bow staffs (hammer?!?)3 a portable bed roll - don't those Underprison goblins ever sleep? There was more, but I forget now. I also recently noticed there are a lot of bedroll mods, but having one at the Ranger camp would be cool. Just a suggestion. I found some Druid weapon mods, but I'd like to suggest that, in AD&D terms, Blade weapons suitable for a Druid would be:sicklescythekhopeshscimitarkatana (possibly - it's slightly curved!) Any chance of these? Not a bug, but for these excellent mods, it would help greatly if we could see in-game what the powers and spells do and what school they use. Many *do* give this info but a lot don't - they just say "Feather 1 pt for 1 sec" and so on or just say what the power is. EG Spirit of the Cat just says "Spirit of the Cat". It would be nice if it also said "Fortify Agility 10 pts" or whatever as well. It would help sort the powers from the others already learned with a high level character (I've started a level 1 Southlander Druid-Ranger, so I should be able to learn as I go without referring to the readme all the time). In the constant effect spell/power screen, there's nothing listed for what camouflage, stealth and a few of the others actually do for the character. Also, it would be nice if the readme had all the per level powers listed - the Druid one does but I don't think either of the Ranger ones do. Cheers Link to comment Share on other sites More sharing options...
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