Alliath Posted April 13, 2014 Share Posted April 13, 2014 Here is a portion of the script so far. Scriptname NPCSEQGetGoldScript extends Quest {This script gives player gold if he meets the requirements.}MiscObject Property Gold001 AutoQuest Property NPCSpeechExpandedQuest Autobool SpeakerFavorState = Bob.IsDoingFavor() ^Is there a way to refer to the "NPC that the Player is currently talking to" rather than just that specific actor. For example, I want to make it so that the script checks the favor state of the NPC currently in dialogue with the player, rather than specifically "Bob". Link to comment Share on other sites More sharing options...
Recommended Posts