Panzer4 Posted October 29, 2009 Share Posted October 29, 2009 Here's my load order: Oblivion.esmHorseCombatMaster.esmKvatch Rebuilt.esmDEJ Harvest - Flora.espKnights.espUnofficial Oblivion Patch.espOscuro's_Oblivion_Overhaul.espKvatch Rebuilt - OOO Compatibility.espBrewHouse.espKvatch Rebuilt.espAmajor7 Imperial Furniture.espDLCShiveringIsles.espApachii_Goddess_Store.espMidasSpells.espDeadly Reflex 5 - Timed block and 150% damage.espP1DkeyChain.espDeadlyReflex 5 - Combat Moves.espKnights - Unofficial Patch.esp I've tried shifting the three Kvatch rebuilt files all over the place but always with the same result. Any help would be greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
dezdimona Posted October 29, 2009 Share Posted October 29, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually. Link to comment Share on other sites More sharing options...
Panzer4 Posted October 29, 2009 Author Share Posted October 29, 2009 Thanks for the response. I'll give it a try using your guidelines. Edit: I shifted the load order according to my understanding of your guidelines and the game still wouldn't start. I then disabled the Kvatch entries and the game still wouldn't start so I changed it back to the original order and at least the game would start but without Kvatch Rebuilt. If anyone could give me a little more specific advice I'd appreciate it. In the meantime I've added three more mods, all of which work fine. I'll post the new load order if anyone is interested in seeing it. Again, thanks for the help. Link to comment Share on other sites More sharing options...
SimplyTheTru7h Posted January 12, 2011 Share Posted January 12, 2011 I'm having the same problem. When I have Kvatch Rebuilt enabled the launcher comes up but when I click 'Play' the game doesn't open. When I disable the mod the game opens fine. Link to comment Share on other sites More sharing options...
Shadowfen Posted January 12, 2011 Share Posted January 12, 2011 I'm having the same problem. When I have Kvatch Rebuilt enabled the launcher comes up but when I click 'Play' the game doesn't open. When I disable the mod the game opens fine. In your initial load order you posted Oblivion.esm...Kvatch Rebuilt.esm......Unofficial Oblivion Patch.espOscuro's_Oblivion_Overhaul.espKvatch Rebuilt - OOO Compatibility.esp...Kvatch Rebuilt.esp Since Kvatch Rebuilt - OOO Compatibility.esp is a compatibility patch, it very likely depends on both Oscuro's_Oblivion_Overhaul.esp and Kvatch Rebuilt.esp - so both of these should be loaded before the compatibility patch. Failure to do so can cause crashes on program startup before you even get a chance to load/start a game. Link to comment Share on other sites More sharing options...
sephiroth24 Posted March 26, 2011 Share Posted March 26, 2011 ok i am having issues too, i followed the instructions to the letter and either nothing changes or everything within the city walls including the gate vanish. i hate to look like an idiot but if anyone who uses OBMM can put up a detailed description of how to install Kvatch Rebuilt i would greatly appreciate it. Link to comment Share on other sites More sharing options...
sephiroth24 Posted March 26, 2011 Share Posted March 26, 2011 (edited) also any advise on modding would be appreciated. this is the fist game ive ever modded. Edited March 26, 2011 by sephiroth24 Link to comment Share on other sites More sharing options...
Hickory Posted March 26, 2011 Share Posted March 26, 2011 Either you have a missing master (Oscuro's_Oblivion_Overhaul.esm) or you have a very old version of OOO. If the former, your game will never start with OOO active. If the latter, you should update. Your load order should be sorted with BOSS to prevent issues like this. Lastly, NEVER install Kvatch Rebuilt until AFTER you have completed the Kvatch defense quest. Link to comment Share on other sites More sharing options...
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