Deleted150604User Posted April 16, 2014 Share Posted April 16, 2014 Perhaps it could have been possible to just make them customized skulls instead? Like, maybe slightly retextured to have the same warpaint as the deceased, or the same hair, horns, helmet, or whatnot. Of course it wouldn't be as gritty and bloody as having the actual heads, but it could be a possible workaround... Possibly made with either the Habd's Remains model, or the normal skull with a bleached white reskin. If we're talking about other things to make from your enemies how about shrunken heads? Those are oddly very similar to eachother and would only need a few variants. Link to comment Share on other sites More sharing options...
TomGunn Posted April 16, 2014 Author Share Posted April 16, 2014 Perhaps it could have been possible to just make them customized skulls instead? Like, maybe slightly retextured to have the same warpaint as the deceased, or the same hair, horns, helmet, or whatnot. Of course it wouldn't be as gritty and bloody as having the actual heads, but it could be a possible workaround...Theres a mod like this already but I wasn't really looking for skulls. I think it was called "Headhunter" mod or something. But all it did was equip NPC's with a non unique skull item and no decapitation effect. So essentially what Ishara found out is that the only way to do this is by making a unique mesh for each NPC. Well thats disappointing. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 16, 2014 Share Posted April 16, 2014 You could do a generic head per race per gender. It would need to appear rather beaten up so that discrepancies in NPC appearance and head appearance could be believable. However, I do like the idea of unique heads so that if someone wants they could put them on display. Only reason that I would even mess with severed heads is to have a means of keeping track of the number of kill move decapitations I performed. I remember one time where the NPC said something like "I'll have your head for this" and the next thing they knew, I was scissor cutting their head off :P Link to comment Share on other sites More sharing options...
Deleted150604User Posted April 16, 2014 Share Posted April 16, 2014 (edited) You could do a generic head per race per gender. It would need to appear rather beaten up so that discrepancies in NPC appearance and head appearance could be believable. However, I do like the idea of unique heads so that if someone wants they could put them on display. Only reason that I would even mess with severed heads is to have a means of keeping track of the number of kill move decapitations I performed. I remember one time where the NPC said something like "I'll have your head for this" and the next thing they knew, I was scissor cutting their head off :tongue:Kind of like setting the head of a Talon company guy on a plate because of their "head on a plate" line in Fallout 3 Edited April 16, 2014 by Guest Link to comment Share on other sites More sharing options...
notmyhome Posted April 17, 2014 Share Posted April 17, 2014 Now if we can tie the head to a Mudcrab (for the distinct lack of turtles in skyrim :P) Link to comment Share on other sites More sharing options...
TomGunn Posted April 17, 2014 Author Share Posted April 17, 2014 You could do a generic head per race per gender. It would need to appear rather beaten up so that discrepancies in NPC appearance and head appearance could be believable. However, I do like the idea of unique heads so that if someone wants they could put them on display. Only reason that I would even mess with severed heads is to have a means of keeping track of the number of kill move decapitations I performed. I remember one time where the NPC said something like "I'll have your head for this" and the next thing they knew, I was scissor cutting their head off :tongue:I guess i'll figure it out one way or another. Thanks for the help in poking around with the idea. Link to comment Share on other sites More sharing options...
DrNewcenstein Posted July 8, 2014 Share Posted July 8, 2014 aaand this one's back from the dead :p So I've finally gotten a generic head mesh attached to the decap gore part, and am ready to convert it to an asset for collecting in-game. The only thing that's holding me up now is texturing. I can specify a texture in NIFSkope, but my UVs are wonky - like shattered glass that was reassembled into the shape of a head. I checked the UV map in NIFSkope, and it looks correct - it's the same as the vanilla map, just missing the lower neck (as was intended). The texture map I'm using is the vanilla map copy/pasted onto the decapped map. Any ideas? Link to comment Share on other sites More sharing options...
ThalmorJusticiar7th Posted April 16, 2020 Share Posted April 16, 2020 did this thread go anywhere ??? i really liked the idea and want to have this mod... can anybody tell me if theres a mod like this or maybe this thread finally resolved into a mod ?? Link to comment Share on other sites More sharing options...
Krijanowsky Posted April 2, 2021 Share Posted April 2, 2021 EmpressKaileena1st I released a mod called Head Hunt, and it features some head trophies you can loot from dead creatures like giants and draugrs and carry their heads on your hip. I'm still working on more heads, including some of named npc's.*sorry to resurrect an old topic. Link to comment Share on other sites More sharing options...
Krijanowsky Posted April 17, 2021 Share Posted April 17, 2021 (edited) IsharaMeradin, is it ok if I use your script for my mod HeadHunt? I had a hard time trying to get it to work and finally I managed to do it. When I kill the test npc and loot his head, the script does its job and replace the head for the assigned gore properly, though I had to duplicate the decap head in the CK, change the slots and add it as a property inside the script.Naturaly, I will credit you and disable the mod for the donation points. https://youtu.be/auABrkDL6tg Edited April 17, 2021 by Krijanowsky Link to comment Share on other sites More sharing options...
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