Jump to content

Need help with new armor


mcole254

Recommended Posts

Ok here are some screen shots of the NIF file and textures in the proper folder and the armor in the CS:

http://i838.photobucket.com/albums/zz310/mcole254/Extra/Untitled-1.jpg

 

And I did (and do) what you said Vagrant about using the bones of vanilla Nifs.

And yet... you missed that part where I talk about block order. Move the mesh portions after all the bones. This is one of the reasons why the practice of copy and paste using a normal .nif, replacing mesh pieces, is usually the best way to go. In doing that, the blocks you add to the .nif are always forced to the bottom. You seem to have done the reverse... Instead of moving the new meshes to the old .nif, you brought the old bones into the new .nif.

Link to comment
Share on other sites

I did copy the meshes into a nif file with the bones, and true it puts them at the bottom, but if you save the file then reopen it the mesh (and coresponding blocks/ nodes) are moved to the top.

You need to keep the pre-existing ninode and just change the child linking in that node to link to the imported pieces. Although in list view the mesh parts will always appear at the top, right after the ninode, it's the numbers on the left that are important.

 

The other problem could be that you simply have too many components to that mesh. Try merging pieces together which share the same material and texture. Although this might require re-weighting some parts, if you're using a copy-rig method, this shouldn't be particularly difficult.

 

For your export settings, you might also want to uncheck "hidden nodes" so that you are only exporting those parts that you see. Unckecking "update tangent spaces" "vertex colors" and "start nifscope" are also suggested. All other settings should be as you have it in that screenshot.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...