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no crosshairs....kooky!!!!1


brianb123

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no crosshair

here's my mod list what could be causing it?? :wallbash: :wallbash: :wallbash:

 

Oblivion.esm

IWRRetroFittedMaster.esm

EnhancedWeather.esm

Cobl Main.esm

CyrodiilUpgradeResourcePack.esm

TamrielTravellers.esm

SewerExpansion.esm

BathingMod_Base.esm

Lamps of Oblivion Master.esm

CM Partners.esm

IceElfRace.esm

Nec-Character_Eva.esm

Better Cities Resources.esm

All Natural Base.esm

DesuChan's Kawa-Khajiits.esp

X.Night.Elf.esp

X.Moon.Elf.esp

TNR ALL RACES FINAL.esp

Absolutely_Sexy_MarketDistrict.esp

DLCShiveringIsles.esp

_Real_Lights.esp

NaturalWeather.esp

Natural_Weather_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

NaturalHabitat.esp

EnhancedWeather.esp

Natural_Water_by_Max_Tael.esp

Rainbows.esp

IWRRetroFittedLights.esp

IWRRetroFittedShutters.esp

IWRRetroFittedWindows.esp

WindowLightingSystem.esp

Akatosh Mount By Saiden Storm.esp

Cats & Rats.esp

Lamps of Oblivion.esp

P1DseeYouSleep.esp

Crowded Cities 15.esp

Crowded Roads.esp

Landmarks, w Wells.esp

ExnemEyeCandy.esp

MaleBodyReplacerV3.esp

Bows of the Orient.esp

Bisquits01.esp

BlackLuster.esp

Blood Widow.esp

BowOfShadows.esp

CET_DwemerPrecisionBow_v2.esp

KADdagirbows.esp

Doomshard Bow.esp

Seductress Armour.esp

SickleIrons.esp

Sinblood's Widow Dress.esp

The Bow of the Mongolian Horseman.esp

StockClothingArmor-forExnems.esp

Exnem_Golden_Assassin_Armor.esp

ExWearUndies.esp

Shadowsilk-exnem.esp

SexyKunoichi.esp

Cobl Glue.esp

Cobl Si.esp

Cobl Tweaks.esp

TamrielTravellerAdvscript.esp

TamrielTravellers.esp

TamrielTravellersFactionAll.esp

TamrielTravellersItemsnpc.esp

TamrielTravellersItemsCobl.esp

TamrielTravellersItemsVendor.esp

TamrielTravellersItemsUnscaled.esp

TIE.esp

BHC_Expanded.esp

Abriael_Human.esp

LetThePeopleDrink.esp

Naughty_Joana_01.esp

SewerExpansion-Cheydinhal.esp

SewerExpansion-Bravil.esp

Knights.esp

PONLights.esp

PONWindows.esp

NaturalVegetation.esp

Natural_Vegetation_by_Max_Tael.esp

DarkAltars.esp

Salmo the Baker, Cobl.esp

BathingMod_Soap.esp

BathingMod_Bathroom_Upgrades.esp

BathingMod_Placeable_Bathtubs.esp

AinmhiRace.esp

Chocolate Elves.esp

AsharasSirensAndTritons.esp

CM Partners.esp

CM Partners Special NPCs.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Marker NPCs.esp

AsharasCMPartners.esp

companion_moonelves.esp

KendoGirl_Final.esp

Nec-Character_Eva.esp

sexycompanion.esp

DAValeriaCuteElf.esp

Better Cities - Full City Defences.esp

Better Cities Full.esp

Cobl Races.esp

Cobl Races TNR.esp

Cobl Races TNR SI.esp

Cobl Races - Balanced.esp

Get Wet.esp

Real Lava v1.2.esp

Cobl Silent Equip Misc.esp

CMarcher.esp

CMconjurer.esp

CMmage.esp

CMthief.esp

CMassassin.esp

Water Nymphs.esp

DANECSSONNET.esp

IceElfRace.esp

Diano.esp

companion_nightelves.esp

ambreskav02.esp

ambreskav02_default_anim.esp

companion_deepelves.esp

ANymphCalledWanda.esp

companion_chocolate.esp

CM Partners Friska.esp

companion_iceelves.esp

companion_iceelves_esp_dependant.esp

Companion_Ab_Human_3.esp

Companion_Ab_Human_2.esp

Companion_Ab_Human_4.esp

Companion_Ab_Human.esp

A CM Partner - Rhiannon.esp

CM Three Pretty Girls.esp

AsharasCMBeasts.esp

InteriorLight.esp

Kataki.esp

Horse Of Gods.esp

stfBeachHideaway.esp

stfCabin.esp

stfCamp.esp

stfMorrowind.esp

stfshipwreck.esp

stfValenwood.esp

The Bow of Ash.esp

The Bow of Bones.esp

The Bow of Daedric Blood.esp

The Bow of the Hunter.esp

The Bow of Thorns.esp

NaturalWater.esp

Better Cities .esp

Better Imperial City.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - COBL.esp

Better Cities - TIE Restricted Area.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities Full FPS Patch.esp

Better Imperial City FPS Patch.esp

Better Cities - No LEYAWIIN Flooding.esp

All Natural.esp

All Natural - Real Lights.esp

All Natural - EW + NW + AWS.esp

IWR-Windows.esp

IWR-Lights.esp

IWR-Shutters.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually.
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  • 6 years later...

got the same problem. I say on somewhere else that the player solved the problem uninstalling Oblivion and all mods, than putting them back again. Worked for him. I really don´t want to use that solution.

 

I wanted a free camera for 3rd person view and I got it with the New Third Person Mod. I put some other MODs alike and that might be the problem. I deleted all of those before putting in the New 3rd Person Mod

Edited by ArroZ007
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