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Imperial Civil War


klutzy

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After the Champion of Cyrodiil defeated the Oblivion Invasion, but, the Empire was without an Emperor and the Septim Dynasty ended. Not only that, but it is constantly stated that the other provinces, eg, Black Marsh, Morrowind, Skyrim..... were always fighting each other and the Empire was weakening greatly.

So now, why not a mod which stated the people of the other provinces rise up against the Cyrodiil and the Elder Council in an attempt to gain full independance. Contigents of Argonians from Black Marsh, Dark Elves from Morriwind, Nords from Skyrim, Redguards and Bretons march from High Rock and Hammerfell, High Elves and their Woodland cousins march from Valenwood and lastly come the Khajiits from Elsweyr.

The player must now defend Cyrodiil from these invaders and restore peace to Tamriel. The player would now be seen in the eyes of the people of Cyrodiil as their General and he/she would have contigents of legion soldiers nder his/her command.

 

I would like this invasion to be full on, so for example, Morrowind is assigned to the Valus Mountains, Black Marsh to Blackwood, Elsweyr to the Great Forest, Hammerfell/High Rock to Colovia and Valenwood to the Gold Coast, and finally the Nords invade the Jeralls. This is when the Champion comes into play, will you sit back and watch the invasion idly go by, and finally get killed, or will you do what you can to stem the tide and restore peace.

 

The player would lead legion soldiers against the enemy armies in an attempt to drive them from Cyrodiil. And the player could just sit back in the Imperial City and order his captains to attack the enemy instead. Messages could arrive at the player's self styled headquarters, containing the recent updates in the invasion.. eg. enemy movements, outcome of the battles and manpower at disposal.

 

Enemy Movements- Enemies could just sit in the wilderness, or perhaps cut and camp on a road, making travel dangerous, or move to the very walls of a city or wipe out an entire village! For example, Cheydinhal, being in the Valus Mountains would become in Morrowind's girdle of movement. The Dark Elves could park themselves outside the city (which would probably mean the destruction of Harlun's Watch) and even move in and take the city! It would be up to the player to limit enemy movement.

 

Outcome of Battles- You've just sent men to the Gold Coast region to battle some Elves, you didn't accompany the men yourself so you don't know the reports, whether your men engaged the enemy, won/lost or have found nothing, returned/holding position. This updater relies on the Black Horse Courier so try not to lose the IC in a battle or you'll have nothing to work off. Of course, you can just accompany the men yourself.

 

Manpower- Mods which practically say, you can go up to a recruiter for an hour and get 1000 soldiers to follow you is somewhat realistic. The player now has a limit of the troops at his disposal. For example, when the mod first starts, he may have a total of 30 legion soldiers and 10 battlemages at his disposal, he would have to spread them among his contigents. Every day your manpower may update, example, 5 legion soldiers per day and 2 battlemages so you can replenish your army with new man. But! The more area you lose, the less manpower updates. Contigents are another thing, you could have 5 contigents to distribute your men among. It would be great if settings were included here.

 

Invasion- As I stated earlier, each province is assigned to a region in Cyrodiil, if the city in that region is taken, the region falls. So, fortify your cities well. For the Gold Coast though, it contains three cities, Kvatch, is automatically taken out of the situation, so if Anvil falls and also Skingrad, you lose that region, which makes the region more defendable, also, for Colovia, Jeralls and Valus Mountains, the enemy will be attacking from the border so it would be quite an idea to set your men up in a small area which the enemy has to go through, this indeed could pin the enemy there forever. For provinces like Colovia, there is no major city, therefore, Colovia is kind of a giveaway and is not essential to defend, but defending would help you if you're unsuccessful in later parts of the invasion.

 

Niben Vally- The fertile lands around Lake Rumare and Niben Bay will either be untouched by the invasion or the place of the last battle. This region doesn't touch the border of Cyrodiil at all, but it can be invaded. If the Khajiits take the Great Forest (and Chorrol), if they are left unchecked and hold against counter-attacks, they can launch an invasion on IC. If numerous regions fall, you could have three armies attacking IC at the same time!

 

Defeat- If you are defeated, all regions will fall, your manpower will no longer regenerate, the Black Hourse Courier will no longer run. But this only means you have lost defending but doesn't mean you can lose attacking. You'll just have to use any men that weren't obliterated to retake Cyrodiil which would be very painful.

 

Victory- Each enemy army has a leader. To destory the High Elf army, you'll have to kill their commander. Once the commander is dead, the Hugh Elves will no longer respawn and eventually will be worn down to nothing. If this is done to all enemy armies (High Rock, Black Marsh, Valenwood, Summerset Isle, Morrowind, Elsweyr, Hammerfell and Skyrim) you'll have ultimate victory. Remember though. two armies will attack the Gold Coast and two will attack Colovia/Great Forest region.

 

Notes- I know this mod would take a long time to make, the effort and committment to finishing the mod would be magnificent. Due to my lacking modding skills, I'm putting this out there for others to take to mind. This is merely an idea, I can't guarantee this mod will be created at all, just a suggestion for others to comment on and discuss.

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That's not a bad idea, pretty detailed, I would recommend however the option to fight with your Legion, for two reasons.

 

1.It would appeal to more players, some just like to hack 'n' slash.

2. Maybe it could have tactical advantages, such as morale boosts.

 

Here's an idea, if your not with your men at the field there is a chance morale falls and some may desert, so you may tactically position yourself where the fight is hardest. Also Morrowind covers a wide area, it would be able to attack leyawin and bravil.

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Hey that'd be great man!

 

It'd require a lot of work, indeed, but once you have made one region attacks the empire the rest is likely to be not a copy-paste but an easy thing. I'd really like to see the cities invaded, all their inhabitants crowding the prison, counts being imprisoned in their rooms, and the gates of the cities closed! so the player could have to wear a disguise or seek a secret entrance (I think there's some mod that already adds secret passages to the cities). You could make each front attacks in two steps, first they settle campments and stuff, and if the player doesn't handle with them soon next they take the city. And perhaps not make all them simultaneous, because that could be impossible to stop for the player, but make that first they're attacked in two fronts at once, then a third one joins the rebellion and also start it's attack. And perhaps you could make it that if the player defeats all that three first attacks no more regions would try to rise against the empire.

 

How's Empire's Glory doing? Coudn't this mod be compatible? It'd be challangeling having to search the pieces of the amulet in hostile lands, but it'd have a lot of fun, dont you think? You could even merge this into EG, and so make the invasion ends once a new emperor is crowned ¿? Or perhaps this one could be designed to work with yours so it adds a check for the emperor coronation?

 

... just throwing some ideas.

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It'd be a brilliant addition to EG, If Klutzy agree's I'd love to have it in EG, it would fit perfectly, another obstacle to over come after being crowned perhaps. Thank you Grmblf.

 

So Klutzy, what do you think of merging this with a mod called Empires Glory. In this mod you'll become emperor after a fair bit of work, and this could be a great thing to struggle with after becoming emperor.

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That's not a bad idea, pretty detailed, I would recommend however the option to fight with your Legion, for two reasons.

 

1.It would appeal to more players, some just like to hack 'n' slash.

2. Maybe it could have tactical advantages, such as morale boosts.

 

Here's an idea, if your not with your men at the field there is a chance morale falls and some may desert, so you may tactically position yourself where the fight is hardest. Also Morrowind covers a wide area, it would be able to attack leyawin and bravil.

 

I mentioned in my first post that you would be able to accompany men, and yes, maybe a character could have some sort of passive ability which boosts certain skills of his soldiers when he stands by them.

 

Morrowind, remember, sits on the north-east corner of Cyrodiil while Bravil + Leyawiin are located in the West-Southwest part of Cyrodiil, Morrowind would have to cut across the Valus, take Cheydinhal, possibly even the IC to snatch at Leyawiin and Bravil. Where as Elsweyr and Black Marsh would pose an immediate threat to both cities. The only city that is remotely safe is the IC.

 

 

A bit late there, my PC doesn't update.

I wouldn't mind having this mod merged into Empire's Glory, it would fit perfectly as the role of a Champion. I just wanted to see a mod similar to this be put up so me + other users could use it. Merging these two mods could make as if your player has just jumped from the frying pan into the fire, from ending one invasion to become enthralled in another and he must end the first invasion like he did to the first, restore the emperor or do it himself. :)

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Ive been following the posts on EG and this one and merging then would sound like a good idea.I could help I could do some pretty basic things like nhouse design or small dungeons.I can also do some pretty basic scripting but Im there if you need me.
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