Cavou Posted April 17, 2014 Share Posted April 17, 2014 (edited) I've been getting rather frequent crashes with a fresh save (starting a new game,) so I'd like advice regarding my load order. I have a modern Windows 7 computer with the fix for making FO3 run better on Win 7. I don't have any "Purge Cell Buffers" mod, so tell me if I should. Please also tell me if I'm missing any compatibility patches, if BOSS is sorting some files wrong, or if a mod or two are known to cause instability and conflicts. So, here is my load order as taken from BOSS: Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esm ActiveZeta.esm ActiveUnofficial Fallout 3 Patch.esm ActiveBash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}iHUD.esm ActiveCRAFT.esm ActiveCALIBR.esm Version 1.4 Active[DC RANGER ARSENAL v3 MASTER].esm Version 3 ActiveBash Tag suggestion(s): {{BASH: Deflst}}AWorldOfPainFO3.esm ActiveCubeExperimental (EN).esm Version 1.04 ActiveProject Genesis.esm Version 1.06 ActiveMothership Crew.esm Version 1.66 ActiveAlton, IL.esm Version 2.0 ActiveFOOK2 - Main.ESM Version 20140304 ActiveBash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}Requires: CALIBR.esmFOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140304 ActiveRequires: Anchorage.esmRequires: ThePitt.esmRequires: BrokenSteel.esmRequires: PointLookout.esmRequires: CALIBR.esmRequires: FOOK2 - Main.ESMMart's Mutant Mod.esm Version 2 ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}Companion Core.esm Version 1.42 ActiveRobCo Certified v2.esm Version 2.5 ActiveRequires: Companion Core.esmRHKBrisaAlmodovar.esm Version 1.30 ActiveEnhanced Weather - Rain and Snow.esm ActiveXepha's Dynamic Weather.esm ActiveBash Tag suggestion(s): {{BASH: C.Climate, Sound}}DCInteriors_ComboEdition.esm Version 2.9.1 ActiveIncompatible with: DCInteriors components.Abbreviated Effects.esm ActiveBash Tag suggestion(s): {{BASH: Names}}Note: Do not use with latest FWE, it is already integrated.Sydney Follower.esp Version 2.0 ActiveDarNifiedUIF3.esp Version 1.1b5 ActiveCASM.esp ActiveCRAFT - Activation Perk.esp ActiveRequires: CRAFT.ESMDK_BulletTime.esp Version 1.0.3 ActiveNote: DO not use with latest FWE, it is already integrated.Sprint Mod.esp ActiveNote: DO not use with latest FWE, it is already integrated.PointRadio.esp ActiveCONELRAD 640-1240.esp Version 1.2 ActiveExistence2.0.esp Version 1.3 ActiveUPP - Pack 1.esp ActiveUPP - Pack 2.esp ActiveDree Perks.esp Version 2.3.7 ActiveIntoTheDeepWoods.esp Version 1.061 ActiveBash Tag suggestion(s): {{BASH: Scripts}}The Mantis Imperative - Mantis.esp Version 1.08 ActiveBash Tag suggestion(s): {{BASH: Relev}}The Mantis Imperative - Jello.esp Version 1.08--ADVENTURE ActiveGlow Sticks.esp ActiveCryo Weapons - Vanilla.esp ActiveRequires: CRAFTUndergroundHideout.esp ActiveFOOK2 - Main.esp Version 20140304 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: CALIBR.ESM and FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.esp Version 20140304 ActiveRequires: Anchorage.ESMRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmRequires: CALIBR.ESMRequires: and FOOK2 - Main.ESMFOOK2 - Main [Hotfix].esp ActiveError: Please update to FOOK2 1.1 Open Beta 2FOOK2 - DIK [Hotfix].esp ActiveError: Please update to FOOK2 1.1 Open Beta 2[DC RANGER ARSENAL v3] - DLC GEAR.esp Version 3 ActiveBash Tag suggestion(s): {{BASH: Deflst}}Requires: Anchorage.esm3EFdrg.esp ActiveDogmeat Leather Armor - CRAFT.esp ActiveDragonskin Tactical Outfit.esp Version 3. ActiveDragonskinBonusPack.esp ActiveMZ-Weak-EbonTek.esp ActiveNAPA.esp ActiveCompanion Core DLC Addon.esp Version 1.1 ActiveRequires: Companion Core.esmRequires: Anchorage.ESMRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmRequires: Zeta.esmRobCo Certified v2 Zeta Addon.esp Version 2 ActiveRequires: RobCo Certified v2.esmAfrosNukaCola.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Stats}}Mart's Mutant Mod.esp Version 2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Zeta.ESMMart's Mutant Mod - Zones Respawn.esp ActiveMart's Mutant Mod - Natural Selection.esp ActiveBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - Master Menu Module.esp Activebittercup_comp.esp ActiveFollower Amata ULTIMATE.esp Version 2.0 ActiveLucyWestCompanion.esp ActiveFlashlight-Performance.esp ActivedD - Enhanced Blood Main.esp ActiveNote: Older version included in FOOK2Enhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - REBOOT.esp ActiveXepha's Dynamic Weather - Main + DLC Merged.esp ActiveBash Tag suggestion(s): {{BASH: C.Climate}}Xepha's Dynamic Weather - Rain.esp ActiveRequires: Enhanced Weather - Rain and Snow.esmXepha's Dynamic Weather - Dynamic Sneak Bonus.esp ActiveXepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp ActiveIncompatible with: Dynamic Weather - Sandstorms.espXepha's Dynamic Weather - Weather Machine (Quest Added).esp ActiveNote: Only use one Weather Machine.esp at a time.Sydney Follower - Load Order Fix.esp ActiveMerged Patch.esp ActiveBash Tag suggestion(s): {{BASH: NoMerge}}A Devil's Wish.esp ActivePoint Lookout Reborn by Jcro25.esm ActiveCustomBeginning.esp ActiveImperfection.esp ActiveImperfection - Broken Steel.esp ActiveX-1_Tales_of_Wonder!.esp ActiveAltonAddon.esp ActiveAdopt Bryan.esp ActiveRHKBrisaAlmodovar - DLC.esp Version 1.31 ActiveHZSmoothLight - FO3.esp Version 1.0 ActiveHelplessFalling.esp ActiveCustomBeginningCraft.esp ActiveMMM, FOOK2 - Natural Selection.esp Version 2 ActiveMMM, FOOK2.esp Version 2 ActiveMMM, FOOK2 - DIK.esp Version 2 ActiveFOSE Version: 0.1.2.2FOSE_EnhancedCamera.dllsr_Fallout_Stutter_Remover.dll Edited April 17, 2014 by JimPop Link to comment Share on other sites More sharing options...
BlackRampage Posted April 17, 2014 Share Posted April 17, 2014 I don't have any "Purge Cell Buffers" mod, so tell me if I should. Never hurts to try. FOOK2 - Main [Hotfix].esp ActiveError: Please update to FOOK2 1.1 Open Beta 2FOOK2 - DIK [Hotfix].esp ActiveError: Please update to FOOK2 1.1 Open Beta 2 I'm not too familiar with FOOK2, but you'll likely want to follow up on those error messages. After you've done that, you'll need a patch for MMM and FOOK2: MMMFOOK2 Compatibility Patches Link to comment Share on other sites More sharing options...
Cavou Posted April 18, 2014 Author Share Posted April 18, 2014 (edited) I don't have any "Purge Cell Buffers" mod, so tell me if I should. Never hurts to try. FOOK2 - Main [Hotfix].esp ActiveError: Please update to FOOK2 1.1 Open Beta 2FOOK2 - DIK [Hotfix].esp ActiveError: Please update to FOOK2 1.1 Open Beta 2 I'm not too familiar with FOOK2, but you'll likely want to follow up on those error messages. After you've done that, you'll need a patch for MMM and FOOK2: MMMFOOK2 Compatibility Patches MMM, FOOK2 - Natural Selection.esp Version 2 ActiveMMM, FOOK2.esp Version 2 ActiveMMM, FOOK2 - DIK.esp Version 2 ActiveAren't those patches the ones you're referring to? I have them low down on my load order. Also, I assumed the error about updating FOOK was because BOSS hadn't been updated since FOOK updated as thus is unaware of the new version (I'm positive I have the newest FOOK installed.) Please, correct me if I'm wrong. Regardless, thank you for your advice! I'll install a cell purging mod right away! Which is better: the original "Purge Cell Buffers" or "Zan AutoPurge Crash Protector" as both seem to do pretty much the same thing. Edited April 18, 2014 by JimPop Link to comment Share on other sites More sharing options...
Cavou Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) Zan AutoPurge Crash Protector didn't stop my game from crashing. I dunno what else to do. Removing MMM didn't work, and neither did the weather mods. I'll try removing FOOK next, I suppose. I'm literally getting crashes within less than 5 minutes of starting a new game. It's seems like a pretty major issue. If there's anything anyone wants to ask regarding my game at all that could be causing it, please ask. Some useful info is that I have the Steam version without G4WL (Games for Windows Live), which seems to have also caused the inability for me to use the Steam overlay at some point. I also don't have any third-party programs such as Gamebooster running while I play. Edited April 19, 2014 by JimPop Link to comment Share on other sites More sharing options...
Cavou Posted April 21, 2014 Author Share Posted April 21, 2014 It's possible that the FOOK DLC Improvement Kit is responsible for the constant crashes. I would still like to have my game run with this module, but does anyone know what exactly it does and if there is any way to improve its stability? Link to comment Share on other sites More sharing options...
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