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Power Armor Request


Harabec Weathers

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And now for the hard part... the body. Good luck.

 

The body will be a while longer though

 

I still have all of the texturing to do, and then the whole process of importing it into the game and everything

 

 

And I may or may not start the body directly after the helmet. I have recently had a few ideas for the exterior of my town that I want to work on. I have been playing Call of Juarez too much, and I think the architectual style for the houses fits well into what I am doing. I just need to come up with some way to tie the whole town together into some sort of interesting composition...

 

But anyways, I do get Wednesday, Thursday, and Friday off for Thanksgiving, so I will finally actually have a full day off that I can get stuff done.

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Tony, for the helm ever consider using textures to give the look of cables on the back helm to reduce poly count?

 

Also, I would really recommend taking a look at DaeJones' work for the body:

 

http://fallout3nexus.com/downloads/images/...-1250113331.jpg

http://fallout3nexus.com/downloads/images/...-1250118256.jpg

 

Here is his T-51b armor:

http://fallout3nexus.com/downloads/images/...-1247983384.jpg

 

His armor has an awesome silhouette (v shape with broad shoulders) making it very intimidating and, do I want to say, masculine looking?

 

I don't like how he adds shiny/glowy bits and markers on the armor so I use my own re-textured version of his gear but I think you could consider using his armor as a template base. I've also been trying to fit the FO2 enclave shoulders and helm on his bodies to make a better version of Enclave Adv Power Armor.

 

The stock power armors from the normal game in my opinion are very boring in shape/size/silhouette.

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