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Cakester's Multiplayer Fallout 3 Project


Cakester

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So, how is it going to work? Do we need to set up a server, or does each player have their own mini-server?

 

The server is just one and it was made from scratch by me. But, to be fair I used the boost library for the server's network stuff. But for the client I didn't use ASIO at all.

 

As long as the server ip in the text file matches the one that the server application is hosted on, you should be able to join.

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This is looking very promising (Anybody reading this thread be sure to go to the one on the Bethesda forums!).

 

I have good news! It works!

 

Other players now show up in game.

 

 

But! I have no way of testing if we can see each other move. Because Fallout 3's screen goes black when i switch to a different user account, which is a problem with the original game.

 

So it looks like I will need now an actual person other than myself to test with. ;)

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I take it you aren't testing on a LAN setup with three actual computers?

 

Back when I did Afollut, I did test on a network, but fallout 3 is such a mammoth of a game, I doubt my parents are up for installing all of it just so they can test for me.

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