kieranfoy Posted November 8, 2009 Share Posted November 8, 2009 I've been trying to make a sword that looks like the ghost NPC's (like the Lonely Watcher of Bravil). I've tried attaching the Ghostnpc script to it, but htat doesn't seem to work. Any suggestions? Link to comment Share on other sites More sharing options...
talion Posted November 8, 2009 Share Posted November 8, 2009 I haven't tried it myself, but according to this guide (http://cs.elderscrolls.com/constwiki/index.php/NifSkope_Comprehensive_Guide) it appears to have something to do with setting the alpha channel of a mesh. Sorry it's not a whole lot to go on, but maybe it will give you something to start with. Link to comment Share on other sites More sharing options...
kieranfoy Posted November 8, 2009 Author Share Posted November 8, 2009 I haven't tried it myself, but according to this guide (http://cs.elderscrolls.com/constwiki/index.php/NifSkope_Comprehensive_Guide) it appears to have something to do with setting the alpha channel of a mesh. Sorry it's not a whole lot to go on, but maybe it will give you something to start with.Oh. Nothing I can do myself, then. Oh, well. Link to comment Share on other sites More sharing options...
talion Posted November 8, 2009 Share Posted November 8, 2009 Here's a mod that appears to do what you're wanting to do: http://www.tesnexus.com/downloads/file.php?id=4540. If you can't figure it out by examining the parts of the mod, maybe you can get some advice from the mod author. Sorry I haven't been more helpful. Link to comment Share on other sites More sharing options...
DavidBudreck Posted November 17, 2009 Share Posted November 17, 2009 You need to attach a script to the item ScriptName whater Begin OnLoad PlayMagicShaderVisuals ghosteffectEND PlayMagicShaderVisuals can be abbreviated pms Link to comment Share on other sites More sharing options...
Recommended Posts