hattrickster Posted April 20, 2014 Share Posted April 20, 2014 (edited) This just started happening, but it did not happen in the past. I get into the game just fine and I CTD about 15 seconds into the game. I have all programs up to date. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] EVE.esm[X] Mart's Mutant Mod.esm[X] 3EFdrg.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] CASM.esp[X] GNR Enhanced.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Blackened MMM + EVE.esp[X] Patch2.esp patch2 is my patch created by fo3edit. I have also tried using BOSS to change the order, yet the new order has the same problem. Edited April 20, 2014 by hattrickster Link to comment Share on other sites More sharing options...
Ball11 Posted April 20, 2014 Share Posted April 20, 2014 Fellout should be at the bottom Link to comment Share on other sites More sharing options...
hattrickster Posted April 20, 2014 Author Share Posted April 20, 2014 (edited) I used BOSS and it moved Fellout to the bottom like you said but still same results. Antother thing, it also happens mainly in front of paradise falls. I have not been able to test it long enough in other areas but I will try. Edited April 20, 2014 by hattrickster Link to comment Share on other sites More sharing options...
Purr4me Posted April 20, 2014 Share Posted April 20, 2014 (edited) [X] 3EFdrg.espGive me a link to that mods page pleaseI also need to know.......Which version of the GNR Enhanced mod you have, it's nexus link too. So far I have this set up for you to check.http://s26.postimg.org/6dbo6piq1/hattrickster.jpgI also may need your saved game, the one that crashes right as you get near the falls area, upload it to : 2shared.com so I can download it and install your criteria here, Actually run your stuff. Kitty Edited April 20, 2014 by Purr4me Link to comment Share on other sites More sharing options...
hattrickster Posted April 20, 2014 Author Share Posted April 20, 2014 (edited) Thanks for the reply. That mod is the reinforced chinese stealth suit: http://www.nexusmods.com/fallout3/mods/5981/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D5981%26preview%3D&pUp=1Also this is the GNR enhanced page I got the mod from and also I have 1.2. http://www.nexusmods.com/fallout3/mods/14946/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D14946%26preview%3D&pUp=1I have the fellout DLC support too, running NMC's large texture pack, and the stutter fix. I also have played the game just fine in other areas with no crashing. I will get a save file in a second. UPDATE:http://www.2shared.com/file/M0YZbKM_/Save_81_-_Steve_The_Capital_Wa.html as I move towards Paradise Falls it crashes. Edited April 20, 2014 by hattrickster Link to comment Share on other sites More sharing options...
Purr4me Posted April 21, 2014 Share Posted April 21, 2014 INSTALLING NOW 1.32 GIG'S OF DATA , Just WOW !, that's a lot of (un) mentioned stuff, + fose too? cuz that is needed to run the stutter fix. see, your list you posted here? is misleading. So what I will do is install everything except fose and it's dependent mods/programs that break memory things.I get to check the games mods with out hampering it up with Unknowns. NMC is hard on the system too, so you may not be able to run it.takes a pretty big rig to run that mod ya know.5.8MB? really !? that's huge too, the saved game is way to big. GNR enhanced massive mod too, i bet the two conflict some how. it's gonna take some time for to to get these two mods in order. Link to comment Share on other sites More sharing options...
Purr4me Posted April 21, 2014 Share Posted April 21, 2014 what version of fellout are you using?you left out 1 other mod also , showing you now what it is, all of this effects any diagnostic any one does, it's important to keep things in order.http://s26.postimg.org/wzsq9fcax/hattrickster_2.jpgbased on a simple fact that Python says the files you have are not matching the files I downloaded, the files names them selves are not in order ,my program see's what I installed, it also see's what your saved game data base contained, the file names have been altered on your end. So, this means I stop right here and ask " what was used to install all the data with?"kitty Link to comment Share on other sites More sharing options...
Purr4me Posted April 21, 2014 Share Posted April 21, 2014 matching all files to a later data base archive from mods updated to use a different base code, the mods seen in your saved game are not Vanilla, they were edited mods by xedit. so the data does not line up. I am lining them up now. including a matched patch 5 file you made, compared against your saved game.there are alternatives to updated mods ,the older ones. Link to comment Share on other sites More sharing options...
hattrickster Posted April 21, 2014 Author Share Posted April 21, 2014 Sorry for being misleading. I am using the latest fellout 1.23. I also cleaned the mods in fo3edit. Link to comment Share on other sites More sharing options...
Purr4me Posted April 21, 2014 Share Posted April 21, 2014 Sorry for being misleading. I am using the latest fellout 1.23. I also cleaned the mods in fo3edit.I am going to give you some advice ,how you take it is on you, but if you listen and understand what I am trying to tell you ,you will have a better game for it. This is your game file Purged of the corrupted garbage I found in it. It plays well now, (http://www.2shared.com/file/-Kta6V59/shots_made_for_fixed_saved_gam.html) This is the rendered results of the testing done.http://s26.postimg.org/3lwztu9l5/Steave.jpguninstall NMC's data, all of it ,Uninstall GNR, all of it, both mods data conflict severely. use UHQ pack instead and just the plugins for the other mod only. use high quality mods as a emplacement.there was really nothing in this package of mods listed in the load order you [posted that needed fose to begin with, so that is what set things up badly, running software you did not need. I ran your game ..flawlessly with no stutter remover or fose, and get this ,raw, fallout3.exe (1.0.0.15) right off the retail disc.The updated mods I had to remove to clear your saved game of the intruding crap, it was all Jumbled up, code from another game was being forced into the files structure. Don't care how, I just now where and what. So now it's clean. Know that betas mean this, these tools the mod authors use and then in turn upload their wares are jut tests ,these are not full, and reliable ,all the tools authors are beta testing, so the data, what you download are all experimental. That means data in any mod may not be correct for the engine to process correctly. data from a script in one mod may in fact alter data n another mods packages and this is not intended, but the game ..see...it does not care ,it lads it all and it expects it all to meld smoothly.load orders control a basic flow, they can not fix inconsistencies between mods, many talented Pole are trying to create things to fix all of this. there comes a point that things just can't work. 1 tool may only fix some things, but when used on a plugin, it does not fix the errors created by Eliminating the other data the plugins pointed too. Values from say 1 plugins scripted mesh file points to a file name, the file name is in a standard place, Uniformed this way so all share the same thing..got it so far....but after the tool changes the values to that script and it no longer conflicts with what ever it was conflicting with, the script was assigned to a particular mesh instruction and IT, being a *.nif file loads ......NO matter what. can no longer talk to the engine, It locks right up tight, and the system. "windows" shuts the game down. The user, and many are no privileged to such detailed information. No one cares. it is click, download , install, and go.this is the thing we can not control, this is free will. So what if, the user stops before using a tool on a mod and just takes the time to just try it on it's own merits?I ask this because, for an author to even think about uploading any mod, they are not thinking about anyone tearing it apart to suite the user base, this would be a waste of time.look in my profile, scan for good mods packs. keep in mind things are just in beta format only and nothing on the site is written in stone. You are the beta tester, you will always be just that.kitty Link to comment Share on other sites More sharing options...
Recommended Posts