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New worldspace help


chucksteel

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I'm working on the next update of my DCintriors Project mod so, I'm not a total noob. I'm having some issues trying to use Worldspaces.

 

I'm experimenting with a new way to build my interiors using duplicated worldspaces so, I can build interiors with windows that look out onto the world with the landscape and environment showing in all of its glory.

 

I'm having to problems, the first and most important is I'm having trouble getting my followers to automatically enter my new worldspace/Interior. If I enter and, wait the show up. This is the same for exiting the building. I've checked and, double checked my navemesh and all looks correct. I haven't ran into this kind of problem since early versions of Georgetown.

 

The second issue I'm having is the world in the far distance doesn't load. you just see some hills or, what not under a blue fog. I took away my collision barriers to allow myself to be able to walk out of the new buildings into the environment and as I got a little closer everything came in.

 

I can live with this issue because, for the most part I can work around it. I had planed on doing the penthouse on top of the tall tower in Takoma this way kind of giving a Tennpenny view of the district but the blue kills it.

 

I'm not sure if I'm doing something wrong while creating my worldspace or, just haven't Finalized it. This is my first attempt at using worldspaces so I'm still learning.

 

You can find screenshots of what I'm attempting to do and the issues I'm having at.

 

http://www.fallout3nexus.com/downloads/file.php?id=5573

 

Any help would be appreciated.

 

thanks in advance.

 

Chuck

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Not sure what you mean about your followers. They are taking too long to come with you to the new worldspace?

 

Perhaps you could script the doors so they teleport to you with setpos.

 

 

I really like this idea. Have you found a way to keep the lighting inside different from the outside?

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Not sure what you mean about your followers. They are taking too long to come with you to the new worldspace?

 

Perhaps you could script the doors so they teleport to you with setpos.

 

 

I really like this idea. Have you found a way to keep the lighting inside different from the outside?

 

yes they are taking to long to enter the new worldspace or, I sometimes have to use the wait key to even get them to show up.

 

 

It kind of feels like the same way the game was acting with followers in mods back on v1.2 update. Back then I had a heck of a time even getting followers to enter a new interior cell.

 

Thanks, I do have some ideas on how to make the light seem a little different than the outside but, haven't tried them yet. I don't think I'll ever be able to get them as dark and gloomy as a true interior though.

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Chuck:

 

First, I love the DCInteriors project :) ... Second, I am no guru at all with GECK ... I'm just starting to learn modding (scripting is sooo much easier lol), but it would seem the blue effect is LOD related. Again lol ... now just don't ask me how to apply LOD in GECK -- it just seems logical, given how objects in the distance render.

 

As far as lighting is concerned, looking at the Realistic Interior Lighting mod might give you some insight as to approach in that matter.

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Chuck:

 

First, I love the DCInteriors project :) ... Second, I am no guru at all with GECK ... I'm just starting to learn modding (scripting is sooo much easier lol), but it would seem the blue effect is LOD related. Again lol ... now just don't ask me how to apply LOD in GECK -- it just seems logical, given how objects in the distance render.

 

As far as lighting is concerned, looking at the Realistic Interior Lighting mod might give you some insight as to approach in that matter.

 

thanks for the reply, I've got it all figured out, now. With some help from the beth tread I was shown the finer points of the LOD process that I was missing.

 

now on onto trying to figure away to keep the objects in my new world/interiors for blowing out when the sun is up.

 

I'm trying to fix the issue with imagespace modifiers but, I've had a few glitches.

 

Chuck

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