Marxist ßastard Posted February 12, 2006 Share Posted February 12, 2006 I need two meshes modified -- both will be going into plugins, and the author will be given full credit for work done:o\contain_sack00.nif - rotate 90 degrees on the X axis, multiply scale by 25m\misc_com_pillow_01.nif - multiply scale by 25 Link to comment Share on other sites More sharing options...
Peregrine Posted February 12, 2006 Share Posted February 12, 2006 How soon do you need these? I don't really have time right now to go through all the trouble of getting blender, getting the NIF plugin installed, and possibly having to reinstall Morrowind and hunt down 3dsmax 3. But if you can't find anyone else, I can probably do it sometime in the reasonably near future... the actual model editing is a trivial 15-second task, it's just getting the software I don't have that's a problem. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 12, 2006 Author Share Posted February 12, 2006 Well, it isn't really so urgent. I've still got a lot of scripting left for the plugins in question, and at least one would be just fine for release without its resized model. Of course, if it gets completed by someone else outside this thread, then I'll inform you. If it helps you any, I could send the models in question over to you. Link to comment Share on other sites More sharing options...
JudgementXXX Posted February 13, 2006 Share Posted February 13, 2006 I think you could do a script like. begin bigSCR if (PCrange == 1000) setscale "25" end bigSCR something like that might work although i cant script. Link to comment Share on other sites More sharing options...
Kevin Woodman Posted February 14, 2006 Share Posted February 14, 2006 I need two meshes modified -- both will be going into plugins, and the author will be given full credit for work done:o\contain_sack00.nif - rotate 90 degrees on the X axis, multiply scale by 25 m\misc_com_pillow_01.nif - multiply scale by 25heck I should be able to get that done in no time. will edit post with a DL link in a few. (the milkshape importer already rotates everything at 90 degrees, that'll be the hard part, makin sure i get the x-axis recalibrated) Okay It's done, heres the link:http://s63.yousendit.com/d.aspx?id=2RRE507...YE29LU4MWW9RE4S let me know if that's not what you wanted. man, that's a really big sack. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 14, 2006 Author Share Posted February 14, 2006 Okay It's done, heres the link:http://s63.yousendit.com/d.aspx?id=2RRE507...YE29LU4MWW9RE4S They are perfection. If you wouldn't mind, could you do an icon for the sack? It would help greatly. begin bigSCR if (PCrange == 1000) setscale "25" end bigSCR No. Scripts don't recognize scales past 10, savegames don't recognize scales that aren't between 0.5 and 2, that still won't perform the necessary rotation on the sack, and the point is to have a pillow that's up to 250 times larger than normal -- not limited to 25. Link to comment Share on other sites More sharing options...
Kevin Woodman Posted February 14, 2006 Share Posted February 14, 2006 They are perfection. If you wouldn't mind, could you do an icon for the sack? It would help greatly.uuugh, i hate making icons, but I finally found an easy way to make em, using Ulead PhotoImpact 4. scale down a screen shot from the CS then I just use the lasso tool, draw a line around them, save as a tga, and bam, done. none of that tedious alpha layering transparancy stuff you have to do with other programs. I can do a sack icon for you, it'll probably look like an ugly brown pillow though ;) edit: It didn't turn out as bad as i thought it would, 32x32 looks like crap no matter what you do. heres the download. http://s60.yousendit.com/d.aspx?id=0X5M78T...7A08HNLHBNIJBDI Link to comment Share on other sites More sharing options...
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