wswedin Posted November 13, 2009 Share Posted November 13, 2009 All right, I am fairly competent at modding and thought, "Hey, what if I make this door to <wherever> have the image of a spell effect?". So I did that and the object loaded as a door and LOOKED fine. I saved and started up oblivion with it, oblivion crashes. :wallbash: I load the mod, and it crashes when it comes to loading that object, even though it was fine earlier. :confused: Is there a way to remove the object in question, like in a debug mode or something? And what I mean by "load the object" I mean when its doing the 1-100% load thing before you can modify your mod. At the very end it crashes to desktop (send/don't send error report thing). I can't modify the mod in any way I know of. That would be awesome. :thanks: Btw - No I did not have a backup cause I had been working on the mod for a few hours, and well, I did not take a break yet so I did not back it up. Another important thing is I am modifying the exterior world (tamriel), building a castle with a trap door and such, quite cool, but then that happened and well kinda put a stop to my modding. Sadly I do not think this mod will be available to anyone besides me, because of the semi-poor work, and the fact it needs all of Unique Landscapes to run, and I would need permission to post said mod. Btw again - Sorry for all the smiley icons, they are just too cool and relevant to my situation to pass up. Link to comment Share on other sites More sharing options...
DavidBudreck Posted November 14, 2009 Share Posted November 14, 2009 To my knowledge, not in the vanilla CS. However, there is a utility out there, TES4 Gecko, that can be used to remove things from the mod. Link to comment Share on other sites More sharing options...
wswedin Posted November 16, 2009 Author Share Posted November 16, 2009 I thank you very much. I will try. Link to comment Share on other sites More sharing options...
Recommended Posts