zachary888888 Posted November 13, 2009 Share Posted November 13, 2009 i think someone should make it that is expierienced. it should have plasmids, the weapons, the splicers, the bouncers, the drill big daddys, the rosies, and it should have its own location that is scary and quest line. at the end you should be able to obtain the big daddy suit. The Mod Should Be SCARY!! Link to comment Share on other sites More sharing options...
roquefort Posted November 13, 2009 Share Posted November 13, 2009 o_O Why not just play Bioshock? Link to comment Share on other sites More sharing options...
zachary888888 Posted November 13, 2009 Author Share Posted November 13, 2009 :biggrin: i beat it and people take stuff from other games and put it in here so wats the diff Link to comment Share on other sites More sharing options...
bfg10k17 Posted November 14, 2009 Share Posted November 14, 2009 There are too much bioshock mod requests allready. If someone wanted to make a big daddy armor or something other from that game, he/she would probably made allready... Link to comment Share on other sites More sharing options...
ecksile Posted November 14, 2009 Share Posted November 14, 2009 AS well as there's a lot of work in your request there. It would probably take many modders months to achieve even a decent beta. Link to comment Share on other sites More sharing options...
roquefort Posted November 14, 2009 Share Posted November 14, 2009 :biggrin: i beat it and people take stuff from other games and put it in here so wats the diffI can understand imitating content from other combat/apocalypse games for use in FO3 mods, but Bioshock is so fundamentally different in story-concept, content, artwork etc. that it would make no more sense, in my view, than making a Sonic the Hedgehog mod for Fallout 3. But if people want to do it then good luck to them.. ;) Link to comment Share on other sites More sharing options...
MoreDread292 Posted November 14, 2009 Share Posted November 14, 2009 fundamentally different, really? actually i would say that design wise, bioshock is one of the very few games that would actually go quite well with FO3 (since it has 50ies and 60ies in it) and its all about mutation and mad scientists. however that beeing said i generally dislike the idea of just copying stuff from other games directly. taking features from other games to broaden the spectrum of what you can do in fallout is a great thing, but personally i don't really get why people are so keen on running around in halo or assassins creed armor... thats just my opinion tho.. ppl can do whatever they like of course. and it might be possible to convert say a big daddy to the game as a new creature... but the proportions are so different from FO3 characters thats it would be incredibly hard to make a power armor version. to cut a long story short.. i don't think it's gonna happen (but you never know...) Link to comment Share on other sites More sharing options...
Tony the Wookie Posted November 14, 2009 Share Posted November 14, 2009 I like the Bioshock weapons alot, but not enough to model them for Fallout though but if someone did make a Bioshock weapon pack, it would be the first weapon pack on the Nexus that I would consider downloading But if I wanted anything else Bioshock like Big Daddys and stuff,, I would just go play Bioshock... I can understand imitating content from other combat/apocalypse games for use in FO3 mods, but Bioshock is so fundamentally different in story-concept, content, artwork etc. that it would make no more sense, in my view, than making a Sonic the Hedgehog mod for Fallout 3. ;D ;D ;D I'm sorry, there isn't really anything I can say to that... It is just too comical Link to comment Share on other sites More sharing options...
roquefort Posted November 14, 2009 Share Posted November 14, 2009 :D I suppose (just blue-skying here) that you could have an undersea location with all the glass passageways and big daddies and little sisters and so on, but for me personally, the big draw about Bioshock was the architecture and modeling, which had a whole different feel and visual appeal than Fallout. Somebody mentioned the music as being similar to Fallout, but Bioshock's setting is pre-WW2 with its 1930s Art Deco & fairground artwork, its matching music and its surrealistic plots and traps, while Fallout is most definitely post-WW2. Of course you can over-analyse all this stuff -- at the end of the day it's just fun & games, and if somebody ever did build a Bioshock mod for Fallout I'd give it a go ;) Link to comment Share on other sites More sharing options...
Tony the Wookie Posted November 15, 2009 Share Posted November 15, 2009 :D I suppose (just blue-skying here) that you could have an undersea location with all the glass passageways and big daddies and little sisters and so on, but for me personally, the big draw about Bioshock was the architecture and modeling, which had a whole different feel and visual appeal than Fallout. Somebody mentioned the music as being similar to Fallout, but Bioshock's setting is pre-WW2 with its 1930s Art Deco & fairground artwork, its matching music and its surrealistic plots and traps, while Fallout is most definitely post-WW2. Of course you can over-analyse all this stuff -- at the end of the day it's just fun & games, and if somebody ever did build a Bioshock mod for Fallout I'd give it a go ;) WW2 ended in 1945 Rapture wasnn't build untill 1946, and the main story of Bioshock happened in I beleive 1959 so no, it isn't pre-WW2 Not that it really matters, Bioshock is still FAR closer to Fallout than any other crossover mod I have ever seen someone request, especially weapon style and such. Link to comment Share on other sites More sharing options...
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