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Custom Made Hair Problems


Trandoshan

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Cheers,

 

I'm having trouble getting a hair mesh to line up with a head fore a custom race in CS. I've continually tinkered with the position of the hair in Nifskope, but the mesh always seems to be far from lining up with the said head.

 

To position the head in the first place, I imported a hair mesh from Bethesda and placed my custom made mesh in the position the Bethesda hair mesh appeared (Using Blender). When I opened the CS, after improving the custom mesh in Nifskope, and did the necessary alchemy required to put hair on a race in CS I entered the FaceGen Data option in the race menu. To my disgrace, the hair was off to the right side of the head.

 

I have tried the following solutions but they have not altered the problem in the slightest:

 

1. I transformed the mesh around in blender to how the head was offset.

What it accomplished: All attempts to move the head on the Y axis were successful, but the hair would not move on the X axis in CS in FaceGen Data

 

2. I opened up a Bethesda Hair, deleted the Bethesda model and input my own model. No effect to the FaceGen.

 

3. Compared my final mesh in NIfskope to a Bethesda mesh. The only difference between mine and it is the NiAlphaProperty. I don't have it but I don't see how alpha channels would effect the placement of a head in FaceGen

 

I used Blender to create the mesh, which may explain something.

 

Thank you for any time spared.

 

Edit: Sorry for wasting the good people of TESNexus' time. I figured out the problem through desperation. it seems in blender that when you move an object by it's Y-axis, the X-axis moves in the FaceGen. Y correlates with X and the Z axis is the same. My deepest apologies.

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