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Cel-shaded armor


cheesemcbutter

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that armor isnt cell shaded, you actually can not fake a cell shader with a texture, you truly need a shader to do that

 

cell shading basicly adds black lines around the outer shape and shapegiving lines of the object you view (and simplifies the colors sometimes), these lines depend on the point of view from which you look at the object and thus are not fixed like a diffuse texture is but are dynamic

 

the closest you could get without writing a new shader effect for oblivion would be to use a black enchantment effect, t'would not look like a real cell shader though...

 

I totally agree with that :) , but the requester seems to be ok with what I did . What i did is basically a oil-painted retexture , and the title of the released mod is also based on the request.

 

By black enchanted eff. , you mean a black membrane shader , applied on the armor ,right ?:biggrin:

 

Alex Valentine

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By black enchanted eff. , you mean a black membrane shader , applied on the armor ,right ?

exactly, i could imagine the normal enchantment effect could simply be modified for that

 

but a membrane shader is not actually what a cell shader would do, a membrane covers the whole object, an outline shader would just trace the outline but a cell shader more or less traces the visible edges on the outline aswell as on the inside and divides the resulting object into "cells" shading them accordingly which results in this flat colors divided by black lines in a comic style

 

i guess it might be possible to code such a thing for oblivion but you would go better if youd apply it to every object in the game as the effect would look weird if u used it only on one armor...

 

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nothing gainst your method to cartoonize the armor lol, even better if the op is happy with it, just wanted to point out the differnce to real cell shading ;)

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