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Party Mod


VorlaHusian

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I was playing for a short while when my follower decided to do a random thing, give our position away to a large group of bandits, and then we proceeded to get our butts handed to us like a seven course meal.

 

That was when I had a Eureka moment.

 

What if you could swap to playing your follower?

 

Then my seed of an idea decided to germinate over a few seconds into the mighty oak tree of intellectual brilliance below:

 

The Party Mod

 

The party mod would allow you to play as a whole party of adventurers.

 

You create your first character, the Dragon Born, and start the game. Once you enter into a tavern you can look at a notice board and select an AI to hire.

 

The AI, or Alternate Individual, would then go through the character design process, at the end of which you choose a behavioral pattern for it to follow when you are not playing as that character.

 

You can have up to seven alternative players, and they all follow you into your adventures just like followers, the key difference is that the more you play each one the more they learn how you would perform in various situations.

 

Mages would cast spells, rogues would hide and use small weapons, clerics would use healing spells and a sword and shield, and warriors would use heavy armour and bigger weapons, and each would tailor these traits to your style of play.

 

The smart thing about this mod is that the basic actions: Hide / attack / defend / run away / cast spells, all would have a percentage rating that the more you use that trait the higher the percentage rating.

 

So a thief would use the basics of hide and dagger use, but if you are always equipping a great big 2 handed weapon he will eventually start to select the big two handed weapon that you keep equipping him with.

 

The same goes for all the party members.

 

And you can swap between any party members and the rest would carry on adventuring, acting to the best interest of the group depending on the situation.

 

You can even choose which members go on a quest with you and the rest will travel to your closest home and relax.

 

The last thing about this mod would be the idea that you can send a party off to do a quest themselves if you so wished. If you want to get the golden claw for the umpteenth time but are sick of going through the quest again just send three or four of your party members off and they will complete the quest instead.

 

Looting the bodies for the best equipment would be automatic, but they will not bring back all the rest of the junk, unless you told them to.

 

The game mechanics, baring a few scripts, are all in the vanilla game, it's just a matter of someone putting it all together in such a way as to allow a party with interchangeable player characters.

 

I hope someone reads this and thinks it is a good enough idea to create the mod.

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1. You can control follower behavior with mods like AFT, UFO, EFF. You can tell them how to fight (I tell jzargo to use spellsword tactics, and use all his spells, and teach him new spells, so he stops using sparks all the time). You have options like archer combat type, etc. You can tell them what armor to use, when to change clothes (like city clothes, house clothes, war clothes), etc. AFT lets you have up to 5 followers at a time, while UFO lets you have 15.

www.nexusmods.com/skyrim/mods/15524/

www.nexusmods.com/skyrim/mods/14037

www.nexusmods.com/skyrim/mods/12933

 

2. You can tell your followers where to live with the "My Home is Your Home" mod. I have 4 followers living in Elysium Estate. They sleep in the beds they have there, they guard the house at night (makes rounds) and do normal NPC stuff.

www.nexusmods.com/skyrim/mods/18045

 

 

3. Alternate Actors mod let's you control your companion and change their looks.

www.nexusmods.com/skyrim/mods/36047

 

Any feature you requested that I missed?

 

 

PS: The one feature of your request I know I skipped over was when using AA, the game learns your fight style and applies that to the player. That's not just "some scripts". I don't even know if such smart learning AI is possible in this game with it's limited and 15 year old game engine.

Edited by chanchan05
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I would actually use companions if these mods were put together into one pack

Amazing follower tweaks is probably closest. You can tell a follower to stay in the cell where you dismissed them, basically making them live there.

 

Or you could try merging them.

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Actually playing as that follower as your character, so instead of just getting a follower with a fixed race, stats, and called Blah DeBlah, you actually make them like you would your primary character.

 

I will download and try out the mods suggested and see how I get on.

Edited by Jason_Mackinnon
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I would actually use companions if these mods were put together into one pack

Amazing follower tweaks is probably closest. You can tell a follower to stay in the cell where you dismissed them, basically making them live there.

 

Or you could try merging them.

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OK, I tried some of the follower mods, even tried a combination of a few, and though it opened up a whole world of follower interaction I was still left with that lack of party feeling.

 

Don't get me wrong, they are some amazing mods that are well thought out, but I still wanted to have alternative characters I could look through the eyes of while playing. Plus non of them had a learning intelligence algorithm. You set the AI and that is it.

 

No, with my mod idea you are the follower.

 

Also I was thinking you could have followers for each character too so you get the best of both worlds. Can you imagine having eight characters, each with a follower. Can anyone say over kill.

 

You would have to change the difficulty and give all the NPC's the same learning ability.

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