dieangel68 Posted March 21, 2010 Share Posted March 21, 2010 Most games do NOT use physics for hairs and breasts but jigglebones, wich are MUCH simpler in their behavior and usually perform the way you would expect. Link to comment Share on other sites More sharing options...
mortvent Posted March 21, 2010 Share Posted March 21, 2010 it's a shame hair can't use the flexi prim settings like in sl which is based around a highly modded havok engine. Link to comment Share on other sites More sharing options...
dieangel68 Posted March 21, 2010 Share Posted March 21, 2010 oh hello fellow SLer. Nope, flexible prims do not use havok either, actually physics is specifically disabled on flexible prims, they just crudely simulate gravity, wind and drag with a few parameters. like jigglebones :D you can read a bit about it from the Valve wiki, it'snot exactly applicable to SL, but it's pretty much the same principle.http://developer.valvesoftware.com/wiki/$jigglebone Link to comment Share on other sites More sharing options...
mortvent Posted March 22, 2010 Share Posted March 22, 2010 oh hello fellow SLer. Nope, flexible prims do not use havok either, actually physics is specifically disabled on flexible prims, they just crudely simulate gravity, wind and drag with a few parameters. like jigglebones :D you can read a bit about it from the Valve wiki, it'snot exactly applicable to SL, but it's pretty much the same principle.http://developer.valvesoftware.com/wiki/$jigglebone That was what I meant, set them to phantom with preset mesh gravity/wind settings. A hack ontop of the havok engine to simulate what havok doesn't allow for Link to comment Share on other sites More sharing options...
ancalimonungol Posted March 22, 2010 Author Share Posted March 22, 2010 Why don't we address this issue to whoever are making New Vegas? Maybe they'll implement clothes hair and body parts like we saw in Vampire Bloodlines. That would be awesome. Picture yourself walking in the desert camera on your back with your coat and your long hair and coat loose in the wind. I really really hope this implemented into a game which is as moddable as Fallout3. This way our characters hats, clothes and edited bodies wouldn't clip with the hair. and the game would become much more immerse. It may even deserve to be the game of the year. Link to comment Share on other sites More sharing options...
Tony the Wookie Posted March 23, 2010 Share Posted March 23, 2010 Why don't we address this issue to whoever are making New Vegas? Maybe they'll implement clothes hair and body parts like we saw in Vampire Bloodlines. That would be awesome. Picture yourself walking in the desert camera on your back with your coat and your long hair and coat loose in the wind. I really really hope this implemented into a game which is as moddable as Fallout3. This way our characters hats, clothes and edited bodies wouldn't clip with the hair. and the game would become much more immerse. It may even deserve to be the game of the year. A game studio could deffinatly pull it off, there is just absulutly no way your going to get hair physics from a modder. It is all going to come down to whether or no Obsidian thinks it is worth their time. Though, depending on how they implement the physics it could vary well make it much more difficult to make hair and outfit mods. Link to comment Share on other sites More sharing options...
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