spoonypirate Posted November 20, 2009 Share Posted November 20, 2009 Hello, I am currently looking into creating an item set. Maybe not a full blown set, possibly even just two items for starting out. Looking around in the tool set, I've noticed the option to add an item to an item set via the ITEM_SET integer under Variables when creating an item. I decided to start looking around in the scripts for anything related to item sets. I looked through sys_itemsets_h, but it doesn't seem too terribly helpful at the moment. From my rudimentary understanding of what's going on in sys_itemsets_h, it looks as if there is a table that indexes all of the bonuses for the various item sets in Dragon Age (correct me if I'm wrong). So is there a way to either add more values into this table and set custom items to the new set created in the table, or to set up a script to mimic item set behavior with custom items? Edit: I found out how to do it, no telling if this is a "correct" way to do it or not. I edited the itemsets.xls from the Source directory and created another entry. I set the number much higher than the other item sets just in case other mods used this way later on. I then saved and compiled the .xls and placed item_sets.gda in modname/module/override/toolsetexport. I don't know if this will work with multiple mods doing it this way; for example this one with an item_sets.gda override with my set at #92 and another mod with its own item_sets.gda override with another number. Guess I'll find out! Link to comment Share on other sites More sharing options...
nyphani Posted December 13, 2009 Share Posted December 13, 2009 i was trying to figure this out too, heres a great guide if you havent found it already:http://social.bioware.com/609216/blog/1310 Link to comment Share on other sites More sharing options...
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