nine99 Posted June 1, 2012 Share Posted June 1, 2012 This doesn't work for me. Any tips? Link to comment Share on other sites More sharing options...
rcaohm Posted August 7, 2014 Share Posted August 7, 2014 Some picture don't show up! Link to comment Share on other sites More sharing options...
DarthFANt0M Posted October 18, 2016 Share Posted October 18, 2016 Any chance to re-upload images to the good image hosting? Link to comment Share on other sites More sharing options...
Lukong1515 Posted January 3, 2017 Share Posted January 3, 2017 (edited) Will came by looking for a way to fix bones in Blender 2.78a from 3DS Max 2016 convert of a Nif to .obj (As this seems to work with Non-Bone Meshes)...realize if I===Import ".NIF" with Bones into 3DSMax> Export .FBX from 3DS Max> Import .FBX into Blender> Blender saying its there, but I can't see it (Reel moused to 150, realized...)> Tap S for Scale (While "Armature" is Selected)> Type in 1000. I get the Model with Bones, but unlike .obj & .3ds which has them as mesh and bigger .FBX has them ready for posing with tiny bones (EDIT===In Blender> Must Go to Right Bar -All Scenes- under Armature> Armature.00x> Makes you go into Edit Mode> Tap "A" or x2 until all is Selected> Beside Edit Mode Button near Bottom Left> 2 buttons to Right -Left is Add-> Hover Cursor over to See Pivot Center for scaling and rotate> Use Individual Origins> Taps "S" and type 10...I think from here one can redo the bones manually), but the poses are difficult to do.I'm currently writing a Tutorial. Edited January 3, 2017 by Lukong1515 Link to comment Share on other sites More sharing options...
Recommended Posts