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Tutorial: Rigging/Skinning and VATS/Dismemberment


Zenl

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  • 2 years later...
  • 2 years later...
  • 2 months later...

Will came by looking for a way to fix bones in Blender 2.78a from 3DS Max 2016 convert of a Nif to .obj (As this seems to work with Non-Bone Meshes)...realize if I
===Import ".NIF" with Bones into 3DSMax
> Export .FBX from 3DS Max
> Import .FBX into Blender
> Blender saying its there, but I can't see it (Reel moused to 150, realized...)
> Tap S for Scale (While "Armature" is Selected)
> Type in 1000.

I get the Model with Bones, but unlike .obj & .3ds which has them as mesh and bigger .FBX has them ready for posing with tiny bones (EDIT
===In Blender
> Must Go to Right Bar -All Scenes- under Armature
> Armature.00x
> Makes you go into Edit Mode
> Tap "A" or x2 until all is Selected
> Beside Edit Mode Button near Bottom Left
> 2 buttons to Right -Left is Add-
> Hover Cursor over to See Pivot Center for scaling and rotate
> Use Individual Origins
> Taps "S" and type 10...I think from here one can redo the bones manually), but the poses are difficult to do.
I'm currently writing a Tutorial.

Edited by Lukong1515
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