rubim Posted November 21, 2009 Share Posted November 21, 2009 //MERCHANT REAGENT #include "wrappers_h" void main() { object oPlayer = GetMainControlled(); DisplayFloatyMessage(oPlayer, "ITS WORKING, ALELUIA", FLOATY_MESSAGE, 16777215, 20.0); object oMerchant = UT_GetNearestObjectByTag(oPlayer, "rubmer_reagent"); if (!IsObjectValid(oMerchant)) { object oArea = GetObjectByTag("cam100ar_camp_plains"); location lMerchantLocation = Location(oArea, Vector(131.97, 145.63, -0.82), 20.3); CreateObject(OBJECT_TYPE_CREATURE, R"rubmer_reagent.utc", lMerchantLocation); } } For that autorun in the game i have to make a 2DA, so that is what i did. "PRCSCR_RubSpawn.GDA" (The thing is, the script is not working, i put the file under: C:\Users\Rubim\Documents\BioWare\Dragon Age\AddIns\rub_merchant\override Am i doing something wrong? EDIT1: HOLY poo, it was on the WRONG folder! SORRY =(EDIT2: Not Working, new folder C:\Users\Rubim\Documents\BioWare\Dragon Age\AddIns\rub_merchant\core\overrideEDIT3: runscript is working fine, but still cant see the the NPC Link to comment Share on other sites More sharing options...
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