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Family


phillipjreilly

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I Have been looking for a mod like this for ages! i can not find one anywhere, so i would like somebody to make one for me and other users...

 

what i would like is for a mod that makes it so you must visit your Family regularly. like it makes you visit them, not it gives you bonuses for doing so. there are lots of similar mods for needs and such (frostfall, needs and infections, hunterborn etc... ) the mod could automatic teleport you to them if it goes longer than a weak. and other problems if you do not do it perhaps even death... (NOT LORE FRIENDLY! HA!). Maybe you can't leave the house for 12 hours when visiting. All ideas could be made possible.

Thank you for considering.

 

i want this for the immersion.

 

 

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Teleporting or locking you inside with them does not sound immersive to me. More like a line-up for domestic violence :P

 

What would make much more sense is if the spouse would kick you out when you do come home after a very long time (or move back to his/her previous home). Not sure this is possible/feasible to get right, unless you want to resort to silent dialogue, which isn't very immersive when the spoise is screaming murder. Children could end up back at the orphanage if you abandon them for too long, you could have a courier deliver a letter informing the Dragonborn of that fact.

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like the idea!

 

just saying i dont like fast travel in general so i like it to take you automaticly. also this would make people visit them on their own accord because if they are in the middle of a big Crypt and they are near the end then BAM! i am just saying this because i find family a bit pointless. as this is what you pretty much do.

Dragonborn: "hey i helped you so lets get married"

Spouse: "Okay Its settled you and me"

Dragonborn: "Now you stay in my house and i will visit you in about 15 days for about 5 minuets to get my money then leave again."

Spouse: "That sounds nice"

Dragonborn:"also i might adopt children without telling you and send them on their own from riften to our house in whiterun..! BYE!

 

That is the story of marriage in Skyrim :devil:

Edited by phillipjreilly
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Hah, that's the story of marriage in Skyrim... if you can even get that buggy dung heap of a ceremony over with. My first wife-to-be never even showed up for the marriage. Then she went all pissed at me for missing it! I swear, Ysolda is the most passive-agressive bride I've ever seen. :D

 

But I see your point, there's really no reason to ever get married except because you can, and you get an achievement for it. Being teleported out of a dungeon does seem a little extreme though - that reminds me more of the approach Moonlight Tales takes to Lycanthropy (you know, random transformations at the worst possible moment, like in the barracks of the imperial legion). I loved that, it really keeps you on your toes. Thing is, that would make marriage feel more like a disease or other medical condition. I don't think that's quite the way I want to think about family :D

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Well, we could have the wife (or husband, let's not be sexist :D ) track you down in whichever gods-forsaken dungeon you happen to be traipsing about and give you a piece of her mind. Oh wait, once again we lack voiced dialogue for that. Hm.

 

But it would be kind of cool if she sent you letters. Starting out worried, and getting increasingly crabby the longer you're away. That and the spouse / children moving out should give enough incentive to visit once in a while from a role-playing perspective. I've been thinking, if we put the actual fight / breakup into letters (or maybe she just disappears and leaves a note behind), we might be able to pull this off without resorting to silent dialogue. I think there are enough crabby lines in the vanilla game for all voice types (for example after you miss the wedding, or otherwise offended them) that they can react appropriately when you meet them again after they moved out. With some careful piecing together of vanilla dialogue it might work.

 

For powergamers maybe increasing the lover's comfort and father's / mother's love boons would give enough incentive to visit occasionally. Plus making it very clear that they will loose this opportunity (and access to the spouses money) if she gets angry and leaves, or the children are taken away. And / or the Dragonborn could get lonely / homesick in his travels, giving some sort of penalty that gets worse the longer you haven't seen your family? Something that doesn't reset unless you spend a reasonable amout of time with them when you visit. That way it would be very similar to other needs mods.

 

You know, I just noticed - the way I've been phrasing these replies sounds like I want to work on making this mod. And I'm really interested, the problem is that I simply don't have the time for yet another major mod project right now. Brainstorming is fine, and I'd love to try my hand at writing some of those letters... if someone else would be willing to do the heavy lifting with the CK, I'd happily lend a hand. I just can't do it on my own.

Edited by Saerileth
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or your kids could get sick or kidnapped.

 

you need to make sure theres food in the house.

 

cloths for the kids, and husband (lets face it, most play as lady people lol JK)

 

the kids provide better gifts (like ten flowers instead of one)

 

physical shops your spouse owns and works out of, be it a shop or a stall. you also can help expand it, and even dictate the types of things she can sell. all of which can change the amount you get from her.

 

we could always find voice actors. im pretty sure I saw someones thread about how they're available.

 

if your kids actually got older and turned into teens after a set period of time and then into adults that'd be great. also once they become adults you can hire them.

 

dear god this could become the next big mod if someone decides to take it on

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Great ideas! Though teenagers would be very hard to make, you'd need different face meshes, hairstyles, body types and clothing for them etc. Sounds like a lot of work. Also what period of time would we take? The kids in Skyrim look about 10 to me, maybe 12. So we're realistically talking 5 years minimum before they look anything close to adult.

 

Voice actors would be awesome, of course! Dunno how many can do good kid's voices, though. And wouldn't we have to re-voice the vanilla dialogue of all possible spouses / adoptables so the voices match?

 

At any rate I think there needs to be more ways to interact with your spouse / children. Just having the cook / clean or tell them to go to bed doesn't really offer a lot of activities.

 

Edit: Just noticed this thread, kinda ties into the same theme as this one.

Edited by Saerileth
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actually the teens can simply be shorter adults really. and the time would ba an ingame thing, once you adopt a kid a timer will start and after a full in game year we jump a year or two for the kid. all that's necessary would be to make a slightly bigger kid model and a smaller teen model. nothing to big. (yes I know still lots of work)

 

if we need to I don't think revoicing the vanillia would be bad. most marriageable characters only have a handful of lines and those could use work anyways and most need more lines. we could also just flat out 'replace' them by just adding new marriageable characters.

 

and honestly I've already played a couple in game years in the game.

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