Baldy Posted November 23, 2009 Share Posted November 23, 2009 The most frustration is trying to remember a mod you used for one of your characters,when only you got is a odd sounding esp to go by. You check every mod downloaded and backup,then you may find out that mods backup disk gets a can not read message. I is so frustrating when you can not restart one of your favorite characters and you don't have all the mods you used. I have missed character mods in which the character face would turn out to be a burnt skull instead of a beautiful face. So I must painstakingly open all my downloaded mod and hope I find the the right ones Link to comment Share on other sites More sharing options...
Micko Posted November 24, 2009 Share Posted November 24, 2009 I hope you find what you're looking for. Maybe in future you could rename the odd sounding ones to something more memorable. :thumbsup: Link to comment Share on other sites More sharing options...
dezdimona Posted November 24, 2009 Share Posted November 24, 2009 I hope you find what you're looking for. Maybe in future you could rename the odd sounding ones to something more memorable. :thumbsup:that or make a file with all the mods you have installed so you can find it,without guessing or getting frustrated Link to comment Share on other sites More sharing options...
Jenrai Posted November 24, 2009 Share Posted November 24, 2009 Tend to agree with Dezdi on this one, but my personal recommendation would be to keep your original downloaded zip files and zipped versions of your data backups created during the modding process. Use 7zip. Better compression than winrar, and it actually tends to unzip things to where you tell it to. If you're struggling for hdd space, burn them to a cd or dvd. Jen Link to comment Share on other sites More sharing options...
LHammonds Posted November 24, 2009 Share Posted November 24, 2009 The most frustration is trying to remember a mod you used for one of your characters,when only you got is a odd sounding esp to go by.This is why I make sure any mods I use has a plugin and readme file that matches the title of the mod...before I install it. If I download a mod called "Knightly Hair" and the plugin inside the archive is something like "kevins plugin.esp", I will rename it to "Knightly Hair.esp" and make sure any dependent files or directories are renamed to match it such as a "Sounds\kevins plugin.esp\" or "kevins plugin.bsa" which is quite rare. If I have a savegame that is missing mods, I can easily find out which mods were active when it was saved by using Oblivion Mod Manager's (OBMM) Savegame Manager utility to look at the savegame and show me a list of all .esp plugins that were active. This obviously does not show texture replacers though but there are dang few that modify the face that I use. My normal process is to download a mod, extract it to a folder, prep the files to be converted to an OMOD, then start OBMM and create an OMOD from that folder. Once I have a functional OMOD, I then convert it back to an archive and retain the omod conversion data. I then move the "OMOD-Ready" archive into my collection archive. The OMOD stays with the game folder and if I ever have to re-install, I have the "OMOD-Ready" archives in my collection to easily re-create the OMOD for use in the game. This also makes updating those archives easier while still retaining some version control of the mods (by keeping the versioned OMODs handy for a while) LHammonds Link to comment Share on other sites More sharing options...
Spirit0f64 Posted November 25, 2009 Share Posted November 25, 2009 I have to agree with others here on making a back-up. I, personally, keep a separate folder named Original OB Files that contains the original data files for the game in the event I have to replace them. I also keep a folder containing only the current mods I'm using. This folder usually contains an individual folder for each type of mod (7 zip, RAR, WinZip) and a set of folders where everything has been unpacked, including meshes, textures, sounds, etc. and a folder labeled ESP for all the esp icons. This way, if I get mods I don't like and want to remove, I simply delete the data folder and replace it with the previous folder containing all the old mods that I was using. It takes a little time to do this, but trust me, if you download a lot of mods as I tend to do to see if you like them, this is the best method for keeping things straight and preventing that old :wallbash: feeling! Link to comment Share on other sites More sharing options...
dezdimona Posted November 25, 2009 Share Posted November 25, 2009 I learned the hard way also.Thats why every mod I have in game is copied into a seperate file.One mistake when over a hundred mods are involved and you learn real quick...lol :thumbsup: Link to comment Share on other sites More sharing options...
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