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Help me with my load order


Iriodus

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I'm having some trouble with in-game crashes, and it's not due to my PC configuration. I had literally no CTD's until I decided to start fresh with Fallout 3 and get a brand new group of mods to go with it. I can't find an adequate load order guide anywhere, so I want the community to provide their info, advice and suggestions.

 

Fallout3.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

CRAFT.esm

FO3 Wanderers Edition - Main File.esm

DarNifiedUIF3.esp

CRAFT - Activation Perk.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - Optional Free Play After MQ.esp

FO3 Wanderers Edition - Followers Enhanced.esp

FO3 Wanderers Edition - UFP Support.esp

Fellout-Full.esp

GalaxyNewsRadio100[M].esp

Owned!.esp

 

It's not much, when compared to my Oblivion load order. I like keeping my mods loaded as small as I can.

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In addition to gs's response, you'll want to get ElminsterAU's FO3Edit (to go along with Timeslip's Fallout Mod Manager (FOMM)) and Miax's great FO3Edit Guide - Web-enized to learn how to use that must-have utility to find and resolve mod conflicts.

 

Often it isn't the number of mods, it's their scope and the ways they can conflict that matter. Mod-related CTDs can happen for a few reasons, but chief among them would be script conflicts (mods A and B customize the same in-game script, causing one or the other, or both, to fail -- often catastrophically). Second most-common fatal error is where one mod sets the Delete flag for an object that another mod then tries to manipulate or use in some way. There are others, but those two are by far the most culpable as far as CTD issues caused by mods.

 

Hope this helps.

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