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Custom Content not showing up after following standard procedure. Can


ZDP4711

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Ok. I have absolutely no clue what I am doing wrong, but for 4 hours now, I've been repeating the same steps over and over again (I use the tutorial found here: http://social.bioware.com/5339/blog/576/). I really need someone to look at my DAZIP file(s) and tell me what I'm doing wrong.

 

http://dragonagenexus.com/downloads/file.php?id=158

 

Two attempts at the same thing.

 

 

Here's what I'm trying to do, I'm just adding custom armor (gloves, boots, etc.) to the game, using no new resources. I DID add it originally just fine, but something happened. I wanted to add more to the mod after playing it and couldn't figure out how to do so.

 

So I started a new one. I can't figure out how to delete it from my toolset, or the DLC tab in game.

 

So I went into the AddIns.xml file and manually deleted the file name. Now I think I've done something completely rash and can't get the new mod to show up in my DLC tab. The reason for that is because whenever I try to use DAUPDATER.EXE for either of the two files in the link above... it crashes.

 

Can anyone help me understand what's going on, so that I can rectify it and keep learning about the toolset?

 

I use the TESCS for Oblivion and Morrowind, but that is VERY, vastly different than this toolset is.

 

 

Sidenotes: Is it possible to delete all traces of a mod you created in the toolset?

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Most likely you have corrupted your AddIns.xml file. Is there an error showing up in the log in the toolset? I bet there is. Been there :)

 

Hopefully you backed up up the file before hand editing it.

 

Currently it is not possible to delete a module from the toolset without hand editing the database itself, and even then its not a clean deletion. Best to just ignore it. You can always disable a mod in the game menu.

 

Have you tried any of my tutorials? Best one to get started on is:

http://dragonagemodding.wordpress.com/2009...player-an-item/

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