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Game crashing with GeDoSaTo tool


Guest Sablicious

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Guest Sablicious

If I start GedoSaTo before I launch Dark Souls II, the game crashes before it gets to the developer splash screen. If I wait until in-game, it will crash shortly after moving about a bit.

 

What could be the cause of this? Also, will the GeDoSaTo tool be a prerequisite for all DkSII mods in future?

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Guest Sablicious

Okay. I found what it was. It was the refresh rate -- I had it set to 30fps (wanted the 'strobing' effect back). I guess, as the 40 to 60fps tweak didn't really work with DkSI, the reverse is true for this game.

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Could you explain in details, what changed the fact that the game crashes at the moment you start it with GeDoSaTo running?

What you wrote is rather confusing.

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