Fairfield Posted November 24, 2009 Share Posted November 24, 2009 What the title says. Bethesda's tutorial mentions this important element but stupidly doesn't explain it. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted November 24, 2009 Share Posted November 24, 2009 Toss an X marker in the cell you want to coc to. Then use coc NameOfCell Link to comment Share on other sites More sharing options...
gsmanners Posted November 24, 2009 Share Posted November 24, 2009 Actually, this is addressed in the wiki if you look at the Talk page for it. There's some weird bug that in GECK which I guess was decided to be unimportant (since COC strikes me as a debug thing, anyway). What you really want to do is place an XMarker somewhere with a memorable name, then in the game type: player.moveto MemorableName Link to comment Share on other sites More sharing options...
Zues_Shot Posted April 14, 2010 Share Posted April 14, 2010 Hey Thanks for writing this, it was alot of help i was having the same problem. :turned: Link to comment Share on other sites More sharing options...
Scatterspell Posted April 14, 2010 Share Posted April 14, 2010 Hey Thanks for writing this, it was alot of help i was having the same problem. :turned: If you click the All option in the Object Window then in the search box at the top type cocmarkerheading (it'll be there long before you stop typing actually) it will leave just one thing, the COC Marker. Place this ONCE somewhere in an interior map. Now when you are in game you just bring up the console and type COC mapname and BAM you are in the map where you placed the COC marker. This is a debugging object allowing you to jump to any map even if it doesn't have a doorway attached to an exterior map. Link to comment Share on other sites More sharing options...
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