crow41798 Posted April 29, 2014 Share Posted April 29, 2014 Is there any particular reason that ugridstoload needs to be set in odd steps (5,7,9,etc.)? In the NV Configator, you can set it to even numbers. I was thinking that because I only wanted a slight increase in draw distance, I would set it to 6 if I could, instead of 7. Would setting it to 6 be more or less stable than setting to 7? Link to comment Share on other sites More sharing options...
bben46 Posted April 29, 2014 Share Posted April 29, 2014 Changing ugridstoload can have some unintended consequences - you cannot go back to a save that used a different setting Here is the write up on Ugridstoload from Koroush Ghazi's Great TweakGuides :thumbsup: uGridsToLoad=5 - Increasing the uGridsToLoad value (always in odd steps of 5,7,9,11 etc.) will increase the number of grids around the character in which full texture and object data will be loaded up and visible as they wander around. This improves overall visual quality by increasing graphical detail on more distant game world elements. Indeed certain objects and structures which were otherwise not visible before will now be visible. The higher the value, the more you will see of the game world in return for a sharp drop in framerate, and noticeably longer loading times. There may even be more prominent stuttering as well, not to mention the possibility of visual glitches and the greater likelihood of crashes due to the extra memory usage. Unlike Oblivion, in my testing using a value of =11 I didn't see any visual glitches in Fallout 3 at all, however my performance fell by more than half, and I eventually experienced a crash to desktop. As you increase the uGridsToLoad value, you may want to also increase the uExterior Cell Buffer value to accommodate the greater cell data and prevent crashes and stuttering. Note: It appears that if you save a game with a higher value for this variable, you cannot then lower the value again as your saved game will no longer load properly. So on balance the default value of 5 for uGridstoLoad is a good compromise between visual detail, performance and loading pauses, though high-end machines can try higher values, but make sure your system can handle it in a range of areas before committing to it by saving your game (Fallout.ini).My guess is that using even numbers gives an incomplete rather than partial transition - and may cause crashing - Be sure to make a backup before trying the even numbers and be prepared for something strange to happen. :teehee: Link to comment Share on other sites More sharing options...
Ball11 Posted April 29, 2014 Share Posted April 29, 2014 Good example on Ugrinds stuff on Page 1 OP and page 3 about half way down http://forums.bethsoft.com/topic/1274926-ugridstoload-skyrimini-comparisons-and-explanation-default-57911/. Make sure a memory patch is installed like SSME or SKSE 1.7alpha with the proper settings set in the SKSE.ini if using SKSE 1.7aplha. Without a memory patch you won't get to far with increasing Ugrinds past default Link to comment Share on other sites More sharing options...
crow41798 Posted April 29, 2014 Author Share Posted April 29, 2014 (edited) I'm using NVSE, I guess that counts? I've increased ugrids to 7, and have been playing for about 2 hours on a test new game. So far no issues besides minor fps loss, but that's acceptable considering changing ugrids seems to be the only way to stop the horrible pop-in in this game. Any other recommendations are welcome. Edit: If anyone knows of any way to decrease the pop-in, that would be great. I already have my draw distance maxed. Edited April 29, 2014 by crow41798 Link to comment Share on other sites More sharing options...
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