DefaultKashou Posted November 29, 2009 Share Posted November 29, 2009 I have no clue what i did wrong, I made a cell based off Vault 108 (the room where you find Gary's skeloton and the holotape) and some parts of the cell are completely messed up (pictures below). I would really like be able to have this fixed. http://img690.imageshack.us/img690/5343/binsonnothing.th.jpg http://img407.imageshack.us/img407/8032/clonesonnothing.th.jpg http://img690.imageshack.us/img690/9109/emptyspace.th.jpg http://img509.imageshack.us/img509/4772/vatsclonesonnothing.th.jpg Link to comment Share on other sites More sharing options...
pkleiss Posted November 29, 2009 Share Posted November 29, 2009 Did you make a copy of vault 108b or 108c? Both of those have room markers and they do not disapear when you delete all the objects from a cell. From the GECK toolbar, go to View --> Show/Hide Wndow and tick "Portals and Rooms". If you see some big blueish boxy things in your render window, click on each and hit the delete key. That should get rid of them and then your mod should work right. Link to comment Share on other sites More sharing options...
DefaultKashou Posted November 29, 2009 Author Share Posted November 29, 2009 Thanks for the reply, it was b or c , I will try what you said when I get home. Link to comment Share on other sites More sharing options...
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