Sool Posted November 29, 2009 Share Posted November 29, 2009 (edited) Hello everyone, just like the title says, I've been trying to make every mod I have downloaded to stop conflicting with each other, so far, no luck.After trying for like 3 days with no results.. I downloaded the beta for OOO 134 beta 5 patch I believe it was, since it's beta, I understand what it might bring. Nonetheless I downloaded it and when I began playing (from start), when Cpt. Renault is killed, she turned green, all her armor, and once I looted the body (with another mod) all her body was green and her parts stretching all over, lol, screwed up meshes I think, not just her, every NPC that has died.Also, I have the yellow signs of missing meshes, I've been trying to fix this but I think it's because of the load order, in which I haven't yet made successfully. I was wondering if the NPCs turning green bug was part of the OOO 135 beta, and if I could get some tips on getting my mods to work correctly (load order) would be nice, I would be very grateful for any assistance. I'm using Windows Vista x32, and a good comp that can run it very well on high settings so far. I also tried using BOSS, but it arranged the mods in a way that still conflicted and left like 30 of my mods untouched (for me to do so manually) now, I have no problem on doing it manually, I just can't seem to figure out its order, and I have tried for days.. :[All I know the problem resides with OOO. I can take screens of my mods if necessary (they are a lot though, which that might be the cause..) Any help is appreciated, :thanks: in advance. Edit - Added some info if needed: I have TES IV: Oblivion; KoTN; Shivering Isles; and their UOP accordingly, and the official patch.I use OBSE and OBMM Edit2:Btw, how come OOO-DLT_Immersion and all the others conflict with Oscuro's_Oblivion_Overhaul.esp o.O?Edit3:Never mind the NPCs turning green was fixed when I re-downloaded the Alternate Textures for MMM.. :) But I still get the missing meshes, so can anyone give me a basic load order, as to what type of mods go after or before? Edited November 29, 2009 by Sool Link to comment Share on other sites More sharing options...
Sool Posted November 29, 2009 Author Share Posted November 29, 2009 Sorry for double posting, but can anyone help on this, please? ;[ Link to comment Share on other sites More sharing options...
DavidBudreck Posted November 29, 2009 Share Posted November 29, 2009 Missing Meshes does not have anything to do with load order. One or more of your mods is not installed properly. When having trouble installing mods, most people recommend Oblivion Mod Manager, OBMM for short. Link to comment Share on other sites More sharing options...
Sool Posted November 29, 2009 Author Share Posted November 29, 2009 Thanks for the reply, I use OBMM, I fixed the missing meshes problem alongside with the green npcs, however now I have the problem of crashing when I exit the sewers, I fix one problem and another comes right there. >_<Also, how come the .esp files from OOO conflict with each other o.O? Link to comment Share on other sites More sharing options...
DavidBudreck Posted November 29, 2009 Share Posted November 29, 2009 The extra files from OOO are DESIGNED to conflict with OOO. They are removing functions from the base mod; they do this by re-editing, or un-editing things. Therefore they edit the same objects, and will flag as conflicts. Link to comment Share on other sites More sharing options...
Sool Posted November 30, 2009 Author Share Posted November 30, 2009 Ok, thanks for clearing that up, I managed to fix all my mod problems. :D :woot: Link to comment Share on other sites More sharing options...
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