red997 Posted November 29, 2009 Share Posted November 29, 2009 Here are the mods I have working Unofficial fallout 3 patchOwned Roboco Certified also have ArchiveInvalidation Invalidated! running not find (I mean not working and not in mod manager)DC interior project all four piecesWeapon mod Kit + all DLC addaption packs and the FOIP for themFallout 3 reanimated none of these are working/showing up and I would like it if they would. Any help would be greatly appreciated. I can see them in my data folder but they don't show up in the mod manager and don't work. Any ideas? P.S. can anyone tell me how to make a restore point for an individual file folder? Thanks,Red Link to comment Share on other sites More sharing options...
Craigsters Posted November 29, 2009 Share Posted November 29, 2009 I have Fallout 3 Game of the year addition as well, but none of the mods your mentioned downloaded!.. I only have Alexscorpian's Sniper Gear and the Underground Hideout v3-3 and Mini Hideout - Player Home - Katanas which have player made weapons in there houses!.. I have FOSE installed and ArchiveInvalidation Invalidated and Fallout mod manager The only mod I couldn't get to work in my game was Tactical Vest - CIRAS I have to disable the monster customs mod in order to get through the tranquility lane mission and then when I finish that mission I enable it again!.. I hope this info helps some what!.. here's a list of all mods I use and there load order as well Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmSkeleton_Key.espDLC Perks Unlocked.espF3UmpaAnimation.espAnyArmorWeaponFollowers.espEssentialFollowers+Caravans.espFalloutVehicles.esp <______________________________stops cars from blowing upnorepairneededv2.espAllUniquesAdded.espNoLockTopic.espEssential Walter.espstimpakreplacement.esp3EFhelmlessstealthsuit.espMark and recall.espTrader100%Repair.espAll Perks Unlocked.espGalaxyNewsRadioFix.esp1alexscorpionsnipergear.espTribal Power Helmet.espDTOMRC3.espAncorage Skip Male.espTenpennyGhoulsAtPeace.espsunglassescollection.espLevelersTruckTrailer.espOutFits.espDisable Ash and Goo Piles.espCharacter Presets.espAAArmoury.espPersonalTerminal.espNoQuestItems.espMonster_Costumes.espMiniHideout.espmegatonquick.espPretenderMask.espSuperJump10x.espRemove That Glove.espdoctorli_glasses.espMegaton_Safe (with Key).espassassin_robe.espRH_BobbleheadSwitch - Basic.espReneersRadioMod.espAlienMesmetron-V1.0.espSpeed Perk.espRockopolis Map Marker.espHolyWaterPamphletsDisabler.espWaterBeggarScriptFix - BS.espFlakless Shrapnel.espGeo_Alien_Hybrid_V1.espRocket_Lombaxrace_beta.espMavroshs Facticius Humanus.espSonoraCruz_StayPut.espUndergroundHideout.espThe Groovatron.esprespawn.esp <<<<<<_________________________ no respawns modFellout-Anchorage.espFellout-BrokenSteel.espFellout-SOTD.espFellout-pipboylight.espFellout-Full.esp1jeansandshirt.esp3EFwandererGear.espBackpacks - SedPL.espbald.espkikaiEquipment.espCRBSOR.esp Link to comment Share on other sites More sharing options...
pkleiss Posted November 29, 2009 Share Posted November 29, 2009 Here are the mods I have working Unofficial fallout 3 patchOwned Roboco Certified also have ArchiveInvalidation Invalidated! running not find (I mean not working and not in mod manager)DC interior project all four piecesWeapon mod Kit + all DLC addaption packs and the FOIP for themFallout 3 reanimated none of these are working/showing up and I would like it if they would. Any help would be greatly appreciated. I can see them in my data folder but they don't show up in the mod manager and don't work. Any ideas? P.S. can anyone tell me how to make a restore point for an individual file folder? Thanks,Red Did you extract the files from the archives? Link to comment Share on other sites More sharing options...
red997 Posted November 30, 2009 Author Share Posted November 30, 2009 yes I did everything normally and they all worked with non GOTYE I don't think I did anything differntly Link to comment Share on other sites More sharing options...
pkleiss Posted November 30, 2009 Share Posted November 30, 2009 Go into FOMM and click the Settings button. Make sure all the check boxes that beginb with "Associate" are ticked and also tick the one called "Disable UAC Checks". Does that make them appear? Link to comment Share on other sites More sharing options...
red997 Posted December 1, 2009 Author Share Posted December 1, 2009 No there is no change. I also re installed the mods again. I re downloaded them, extracted them and then added them to data folder and no change. I check all of the box's mentioned and no change. The only thing different then the normal is that I have the mods working and that when I try and run FOMM I need to run as Admin. Link to comment Share on other sites More sharing options...
Branimirzg Posted December 1, 2009 Share Posted December 1, 2009 No there is no change. I also re installed the mods again. I re downloaded them, extracted them and then added them to data folder and no change. I check all of the box's mentioned and no change. The only thing different then the normal is that I have the mods working and that when I try and run FOMM I need to run as Admin. In your data folder is dcinteriors.esp or DCInteriors folder? Dc interiors is packaged in additional folder "DCInteriors"... you have to open it and copy paste esp and textures folder into data folder... Link to comment Share on other sites More sharing options...
csb Posted December 1, 2009 Share Posted December 1, 2009 Also, it is good practice when installing new mods that add to any of the Data directory's sub-directories to go ahead and click the "Toggle invalidation" button in Fallout Mod Manager. You'll get the pop-up about disabling archive invalidation. Disable it anyway. Repeat, re-enabling archive invalidation. This seems to work for me when installing new mods and things like meshes/textures etc. don't show up even with archive invalidation already enabled. It certainly won't hurt. :smile: As the previous post points out, make sure DCInteriors is installed properly. I use the full version, with the .esp in my Data directory and the textures/meshes directories in the archive dragged and dropped into Data. If it asks to overwrite, choose to overwrite. Lastly, make sure you don't have conflicted mods. To do this, you'll need ElminsterAU's must-have FO3Edit utility (to accompany Timeslip's Fallout Mod Manager). Get Miax's great FO3Edit Guide - Web-enized to learn how to use FO3Edit to find and resolve mod conflicts. Link to comment Share on other sites More sharing options...
red997 Posted December 2, 2009 Author Share Posted December 2, 2009 It was DCInt folder and I copied the files into data and merged the necesary ones. Did click toggle evaluation and reanabled archive invalidation and it is working to the best of my knowledge. The mods arn't conflicting I have confirmed that and even if they were it would still show up that they were there. The only thing I can think of is that these mods haven't been designed for GOTYE and that I will need to wait for updates or something. http://img12.imageshack.us/img12/7060/nexu...2branimirzg.png Link to comment Share on other sites More sharing options...
csb Posted December 2, 2009 Share Posted December 2, 2009 GotY is just a collection of all the DLCs with Fallout3, plus the patch. So it shouldn't make a difference regarding DCInteriors from Fallout3.exe's standpoint when it loads. The .esp files should show in your Data folder (and thus in FOMM) if it was installed correctly. If you plan to use all the DCInterior mods, it's best to just install the Combo version, rather than each .esp separately. Link to comment Share on other sites More sharing options...
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