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Fallout 3 Game of the year addition not finding mods?


red997

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Here are the mods I have working

Unofficial fallout 3 patch

Owned

Roboco Certified

also have ArchiveInvalidation Invalidated! running

 

not find (I mean not working and not in mod manager)

DC interior project all four pieces

Weapon mod Kit + all DLC addaption packs and the FOIP for them

Fallout 3 reanimated

 

 

none of these are working/showing up and I would like it if they would. Any help would be greatly appreciated. I can see them in my data folder but they don't show up in the mod manager and don't work. Any ideas?

 

P.S. can anyone tell me how to make a restore point for an individual file folder?

 

Thanks,

Red

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I have Fallout 3 Game of the year addition as well, but none of the mods your mentioned downloaded!..

 

 

I only have Alexscorpian's Sniper Gear and the Underground Hideout v3-3 and Mini Hideout - Player Home - Katanas which have player made weapons in there houses!..

 

I have FOSE installed and ArchiveInvalidation Invalidated and Fallout mod manager

 

 

The only mod I couldn't get to work in my game was Tactical Vest - CIRAS

 

 

I have to disable the monster customs mod in order to get through the tranquility lane mission and then when I finish that mission I enable it again!..

 

I hope this info helps some what!..

 

 

here's a list of all mods I use and there load order as well

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

Skeleton_Key.esp

DLC Perks Unlocked.esp

F3UmpaAnimation.esp

AnyArmorWeaponFollowers.esp

EssentialFollowers+Caravans.esp

FalloutVehicles.esp <______________________________stops cars from blowing up

norepairneededv2.esp

AllUniquesAdded.esp

NoLockTopic.esp

Essential Walter.esp

stimpakreplacement.esp

3EFhelmlessstealthsuit.esp

Mark and recall.esp

Trader100%Repair.esp

All Perks Unlocked.esp

GalaxyNewsRadioFix.esp

1alexscorpionsnipergear.esp

Tribal Power Helmet.esp

DTOMRC3.esp

Ancorage Skip Male.esp

TenpennyGhoulsAtPeace.esp

sunglassescollection.esp

LevelersTruckTrailer.esp

OutFits.esp

Disable Ash and Goo Piles.esp

Character Presets.esp

AAArmoury.esp

PersonalTerminal.esp

NoQuestItems.esp

Monster_Costumes.esp

MiniHideout.esp

megatonquick.esp

PretenderMask.esp

SuperJump10x.esp

Remove That Glove.esp

doctorli_glasses.esp

Megaton_Safe (with Key).esp

assassin_robe.esp

RH_BobbleheadSwitch - Basic.esp

ReneersRadioMod.esp

AlienMesmetron-V1.0.esp

Speed Perk.esp

Rockopolis Map Marker.esp

HolyWaterPamphletsDisabler.esp

WaterBeggarScriptFix - BS.esp

Flakless Shrapnel.esp

Geo_Alien_Hybrid_V1.esp

Rocket_Lombaxrace_beta.esp

Mavroshs Facticius Humanus.esp

SonoraCruz_StayPut.esp

UndergroundHideout.esp

The Groovatron.esp

respawn.esp <<<<<<_________________________ no respawns mod

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-SOTD.esp

Fellout-pipboylight.esp

Fellout-Full.esp

1jeansandshirt.esp

3EFwandererGear.esp

Backpacks - SedPL.esp

bald.esp

kikaiEquipment.esp

CRBSOR.esp

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Here are the mods I have working

Unofficial fallout 3 patch

Owned

Roboco Certified

also have ArchiveInvalidation Invalidated! running

 

not find (I mean not working and not in mod manager)

DC interior project all four pieces

Weapon mod Kit + all DLC addaption packs and the FOIP for them

Fallout 3 reanimated

 

 

none of these are working/showing up and I would like it if they would. Any help would be greatly appreciated. I can see them in my data folder but they don't show up in the mod manager and don't work. Any ideas?

 

P.S. can anyone tell me how to make a restore point for an individual file folder?

 

Thanks,

Red

 

Did you extract the files from the archives?

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No there is no change. I also re installed the mods again. I re downloaded them, extracted them and then added them to data folder and no change. I check all of the box's mentioned and no change. The only thing different then the normal is that I have the mods working and that when I try and run FOMM I need to run as Admin.
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No there is no change. I also re installed the mods again. I re downloaded them, extracted them and then added them to data folder and no change. I check all of the box's mentioned and no change. The only thing different then the normal is that I have the mods working and that when I try and run FOMM I need to run as Admin.

 

In your data folder is dcinteriors.esp or DCInteriors folder?

 

Dc interiors is packaged in additional folder "DCInteriors"... you have to open it and copy paste esp and

textures folder into data folder...

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Also, it is good practice when installing new mods that add to any of the Data directory's sub-directories to go ahead and click the "Toggle invalidation" button in Fallout Mod Manager. You'll get the pop-up about disabling archive invalidation. Disable it anyway. Repeat, re-enabling archive invalidation.

 

This seems to work for me when installing new mods and things like meshes/textures etc. don't show up even with archive invalidation already enabled. It certainly won't hurt. :smile:

 

As the previous post points out, make sure DCInteriors is installed properly. I use the full version, with the .esp in my Data directory and the textures/meshes directories in the archive dragged and dropped into Data. If it asks to overwrite, choose to overwrite.

 

Lastly, make sure you don't have conflicted mods. To do this, you'll need ElminsterAU's must-have FO3Edit utility (to accompany Timeslip's Fallout Mod Manager). Get Miax's great FO3Edit Guide - Web-enized to learn how to use FO3Edit to find and resolve mod conflicts.

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It was DCInt folder and I copied the files into data and merged the necesary ones.

 

Did click toggle evaluation and reanabled archive invalidation and it is working to the best of my knowledge.

 

The mods arn't conflicting I have confirmed that and even if they were it would still show up that they were there.

 

The only thing I can think of is that these mods haven't been designed for GOTYE and that I will need to wait for updates or something. http://img12.imageshack.us/img12/7060/nexu...2branimirzg.png

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GotY is just a collection of all the DLCs with Fallout3, plus the patch. So it shouldn't make a difference regarding DCInteriors from Fallout3.exe's standpoint when it loads.

 

The .esp files should show in your Data folder (and thus in FOMM) if it was installed correctly. If you plan to use all the DCInterior mods, it's best to just install the Combo version, rather than each .esp separately.

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