Thalassicus Posted November 30, 2009 Share Posted November 30, 2009 I'm trying to make a simple personal patch to disable the 'hide amulet' option on some armor included in OOO. I haven't had trouble doing this with any other armor, but oddly, with this particular mod it always crashes the editor. Here's my steps: - Load primary OOO esp file (also loads linked master files) without an active mod set- Open each armor curiass I'm interested in, turn off checkboxes for hide amulet- Save changes to new esp fileEditor crashes during the save. I'm somewhat baffled as to what could be causing the crash. Am I overlooking something obvious? Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 30, 2009 Share Posted November 30, 2009 Although this won't usually cause crashing, You can't normally have one .esp edit the content of another .esp. Instead you need to find the .esp which adds that armor to the game and edit it directly (loaded as active, saved as part of that mod). The crashing however is likely a RAM issue. OOO is a rather large mod, and loading all that data into the CS may push things to their limit. Trying to save a .esp, even a small one, could be the straw that breaks the camels back, so to speak. This is one of the reasons why you should almost always load ONLY the .esp which you are planning to change/work on. .esm files are handled differently from .esp, and will be loaded automatically if they are used by the .esp. Link to comment Share on other sites More sharing options...
Thalassicus Posted December 1, 2009 Author Share Posted December 1, 2009 Ah, I see, so patches aren't possible for esp's - the entire parent file must be replaced. It makes sense in relation to the strict mod isolation I've read about. Link to comment Share on other sites More sharing options...
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