Chemist18 Posted May 1, 2014 Share Posted May 1, 2014 (edited) Hello All, A little background first :smile:. Among the mods I used when I started playing were: Vidanis Bag of Holding by vidani (who else :smile:)Item Recycling by derangedhk417 While I really like these mods and such, they made it far to easy to carry 4,000 lbs of stuff out of a ruin. So, here's what I've come up with as a compromise: I've created 5 Enchanted ContainersEnchanted Ore Sack Enchanted Scroll Case Enchanted Gem Pouch Enchanted Ingredients Satchel Enchanted Book BagEach has a constant weight, for example the Ore Sack weighs 30 pounds empty, it also weighs 30 pounds with lots of ore in it. By the way, Ore will weigh 3 lbs per piece now. What each container can hold is restricted by FormLists. The Ore Sack if free and found in Alvor's work area in Riverwood. The rest are sold by Belethor in Whiterun. You will be able to scrap items you recover in your travels. I wanted to use the Armor crafting table for this since it makes sense that scapping an item requires you to beat the crap out of it with a hammer :smile:. For right now you will have to use a forge. Depending on what the item is you will receive a specified number of "scraps" which can be smelted into ingots at a smelter. For example: You scrap an Orcish Pair of boots, you receive 3 pieces of "Orcish Alloy Scrap". Each piece weighs 1 lb and can be carried in the Ore Sack. Once you reach a smelter you can smelt the Orcish Alloy scraps like this, 6 Orcish Alloy Scraps = 1 Iron Ingot + 2 Orichalcum Ingot. Ultimately you get approximately half the metal required to make the item. There's a third aspect I'm toying with which is to have the player craft items using "Alloy Bars". For example, say we want to make a set of Orcish Armor (helmet, chest, feet, hands, shield) The recipe for Orcish Armor Alloy Bars would be, 2 Orichalcum Ingots + 1 Iron Ingot = 3 Orcish Armor Alloy Bars (the ratios are not exactly the same as now but I'll increase the required number of bars accordingly). I want to use this as a mechanism to expand the usefulness of the lower end ores. I noticed that once I get to a certain point I run right by mineral deposits without a glance. To accomplish this the recipes for the bars would be adjusted. Since crafted items would be made with bars, adjustments only need to be made to the Bar recipes. NOTE: I'm using the word "alloy bar" to avoid confusion with "ingot". Thanks,Chemist18 PS. I could use some help with retexturing the ingots to make the new bars, and ores to make the scraps, if anyone can help with this. What I want is fairly simple (easy for me to say) but I've completely given up on the GIMP vs. Paint.Net vs. Paintshop Pro. Edited May 1, 2014 by Chemist18 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 1, 2014 Share Posted May 1, 2014 I wanted to use the Armor crafting table for this since it makes sense that scapping an item requires you to beat the crap out of it with a hammer :smile:. For right now you will have to use a forge.Why not use the Armor tempering table? It creates an object just like the forge does. The tempering comes from crafting the same item as the one required in the recipe list. You can just as easily have scrapping recipes that give the scrap pieces. Pretty much all you need to do is change the keyword for the workstation. Should be CraftingArmorTable (or something close to that). Link to comment Share on other sites More sharing options...
Chemist18 Posted May 1, 2014 Author Share Posted May 1, 2014 (edited) Thanks :smile:. That's what I want to do, I just have to figure out how to get a new category listed. How does the overall idea sound? I wanted to use the Armor crafting table for this since it makes sense that scapping an item requires you to beat the crap out of it with a hammer :smile:. For right now you will have to use a forge.Why not use the Armor tempering table? It creates an object just like the forge does. The tempering comes from crafting the same item as the one required in the recipe list. You can just as easily have scrapping recipes that give the scrap pieces. Pretty much all you need to do is change the keyword for the workstation. Should be CraftingArmorTable (or something close to that). Edited May 1, 2014 by Chemist18 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 1, 2014 Share Posted May 1, 2014 Why do you need a new category? Can you not use the existing categories? Shoot, if you use no material keyword on the created object (the scrap) then it will default to the Misc category. As far as overall idea, I guess it is alright. Probably not something I personally would use. But then, you already know that I have my own project in the works which has some similarities. The scrapping idea is good. Several mods have done it before. You mentioned taking the scraps to the smelter and being able to make two different types of ingots. Not possible. You can only create one object. Does not mean that you cannot have a scripted method to adjust what is obtained, just means you cannot do it directly through the smelter. If you do the alloy bar thing, then you can smelt the scraps directly into the alloy bar rather than trying to turn them into 2+ types of ingots. After all, the armor should already be made up of the alloy. Link to comment Share on other sites More sharing options...
Chemist18 Posted May 1, 2014 Author Share Posted May 1, 2014 I know you have one in the works, one that will likely squish mine :). What I plan to do is have the Smelter give the player an item which has a script on it. The script will give the player all the different scraps then remove itself from the player's inventory. I need to learn more about the crafting benches. I wasn't able to get my scaping recipes to come up on the CraftingBlacksmithArmorWorkbench at all. They do come up under MISC on the Forge though. You mentioned "material type" I'll take a look at that. I came up with the "alloy" idea to make it easier to tinker with balance. I started working on this idea when I looked at my inventory in Whiterun and I had just under 4,000 ingots and about 2,000 pounds worth of ingredients with my character at level 38. The only consumables after leveling Smithing are arrows which don't require a lot in the way of metals. So what I'm doing will pretty much be a moot point as soon as you hit 100 smithing. As always, thanks for the feedback :). One cannot improve without it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 1, 2014 Share Posted May 1, 2014 Hmm... I'll have to look into the recipes for the workbench. Should be possible but maybe there is a keyword or something that prevents it. You never know what is hard coded behind the scenes. Of course, you do have the option of making your own scrapping station that uses the armor workbench graphic and animation but is not tied to the tempering at all. That would require placing them about. But that might be a good thing. After all, maybe scrapping should be limited to towns/cities rather than available anywhere you find a workbench. 4000 iron ingots? I never had that many and I built everything in all three hearthfire houses which uses up a lot of iron. All my ore was self mined too. Although, I did have over 3000 quarry stone. I started mining a stone pit and left it going. I either watched some TV or feel asleep, maybe both :P Either way, I had practically mined out the entire pit by the time I got back to the game. Link to comment Share on other sites More sharing options...
Chemist18 Posted May 1, 2014 Author Share Posted May 1, 2014 Hmm... I'll have to look into the recipes for the workbench. Should be possible but maybe there is a keyword or something that prevents it. You never know what is hard coded behind the scenes. Of course, you do have the option of making your own scrapping station that uses the armor workbench graphic and animation but is not tied to the tempering at all. That would require placing them about. But that might be a good thing. After all, maybe scrapping should be limited to towns/cities rather than available anywhere you find a workbench. 4000 iron ingots? I never had that many and I built everything in all three hearthfire houses which uses up a lot of iron. All my ore was self mined too. Although, I did have over 3000 quarry stone. I started mining a stone pit and left it going. I either watched some TV or feel asleep, maybe both :tongue: Either way, I had practically mined out the entire pit by the time I got back to the game.LOL. The 4000 ingot were a variety, about 1,000 of them were Dwemer. I expect I'll skip the recycling bit. These containers are giving me fits. Wonder if we can come up with a scripted mod that would stack all those ingots :) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 1, 2014 Share Posted May 1, 2014 Visually stack the ingots in game? Like make a wall out of ingots? I'm sure it probably is doable, but I don't want to do it. What is the problem with the containers? I probably already have a solution for whatever it is.... Link to comment Share on other sites More sharing options...
Chemist18 Posted May 3, 2014 Author Share Posted May 3, 2014 The problem with the containers was operator error :). Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 3, 2014 Share Posted May 3, 2014 The problem with the containers was operator error :smile:.I know. You sent me a PM or two about it. :P Or was this for the benefit of anyone else who might read the thread and offer to help? Link to comment Share on other sites More sharing options...
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