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Magic without the use of a staff


Folian87

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  • 2 months later...

You can cast spells without the staff, but you'll lose the benefits the staff adds, like extra spellpower or mana regeneration or more spirit damage and the such. I take it that is the problem; losing the staff's boosts to your skills/attributes/talents, when not using the staff?

 

I have no mod or 100% solution to offer, but:

 

Here's what I do.

First off, I keep my mage in the background and send the melee fighters into the heat of the battle.

Usually I equip my mage with one good staff and leave the other weapon slot empty.

With the staff I try to immobilize my nearest foe; Paralyse or Glyph of Paralysis, Horror -or I simply use Mindblast and retreat to a safer distance.

Then I switch weapon slots to cast without the staff. When I need that extra boost I switch back to the staff. Other than that I'm afraid I can't offer much.

 

SPOILER ALERT !!!

 

Or if I'm facing a horde of foes in an open area without any choke points, I cast a Glyph or Repulsion, lure my enemies towards it by casting an offensive spell. When they are close to the Glyph, i cast a Glyph of Paralysis onto the Glyph or Repulsion and that immobilizes a lot of enemies at the same time. Then I can switch to my empty weapon slot and start casting without my staff without running the risk of being swamped. It's a neat trick, especially around creatures that can Overwhelm; I just hate it when that happens. Then it's usually Bye-bye Mage!

 

If I'm moving through more cramped and confined spaces, the Glyph of Repulsion is my best friend. Cast in a door opening or other choke points it contains the enemies -especially if they are mostly melee fighters, watch out for archers and mages- and allows my mage to unleash a variety of spells, such as Earthquake, Grease and Fireball. When the Glyph dissolves, I can still contain my enemies and hurt them a-plenty. Glyph of Paralysis, Paralyse, Horror, Crushing Prison and other immobilising spells are usually my first spells -especially against archers and other mages. Then it's time for Affliction Hex and the Primal Spells.

When my mage is really well developed, I like Mana Clash against other mages.

Of course none of that matters if the enemy gets the jump on you and knocks you over with a Fireball, or locks you in a Crushing Prison. Spell Shield and Anti Magic Ward are your friends here.

 

Hope it helps a bit. I know it's not what you're looking for, but here it is all the same.

 

Regards,

 

Alehazar

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