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Changing Race by script or removing a body part.


cacophany

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Have you had a look at Wrye Morph?

 

That seems quite interesting, but I don't want the players skills or infamy or anything to change upon their form changing. Although, I suppose their fame/infamy being reset could be put down to their form rendering them unrecognizeable.

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Basically, you have it figured out already. But here's my advice:

Forget the limitations of standard races. If a certain effect cannot be achieved, then try to simulate it or fake it.

 

You don't have to use different races. Instead auto-equip different outfits to change appearance. The only important thing here is the tail. Just make sure your base race uses the correct skeleton, which is called "skeletonbeast.nif". Other beastraces use it too.

You can probably also fake different tails by including them in the different outfits. Although I have doubts the engine will react friendly to this.

 

Changing your abilities can easily be achieved via scripts. Just swap different abilities around.

 

If you want to see how something of that kind can be implemented, check out the xenomorph mod in my signature.

 

EDIT: Oh, I forgot. You wanted to have different weight and size for different "races", yes? That can also be done via scripts, but I can't remember the exact commands right now. Check this out: http://cs.elderscrolls.com/constwiki/index...st_of_Functions

Look for commands like: ModScale or SetScale.

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Basically, you have it figured out already. But here's my advice:

Forget the limitations of standard races. If a certain effect cannot be achieved, then try to simulate it or fake it.

 

You don't have to use different races. Instead auto-equip different outfits to change appearance. The only important thing here is the tail. Just make sure your base race uses the correct skeleton, which is called "skeletonbeast.nif". Other beastraces use it too.

You can probably also fake different tails by including them in the different outfits. Although I have doubts the engine will react friendly to this.

 

Changing your abilities can easily be achieved via scripts. Just swap different abilities around.

 

If you want to see how something of that kind can be implemented, check out the xenomorph mod in my signature.

 

EDIT: Oh, I forgot. You wanted to have different weight and size for different "races", yes? That can also be done via scripts, but I can't remember the exact commands right now. Check this out: http://cs.elderscrolls.com/constwiki/index...st_of_Functions

Look for commands like: ModScale or SetScale.

That Xenomorph mod was actually where i got the inspiration for this race whole from. :P

 

Thanks a lot for your advice. The one thing I am worried about when using 'setScale' for the different sizes is that, according to the CS site,

 

"When used on a player in first person, changes do not affect the character's model when he switches to third person. Also, although this command does automatically change the point of view of the character while in first person, the camera does not move nearly as much as would be expected in most scaling operations."

 

How would I get around this to change both the 3rd person and first person model? ModScale isn't mentioned as having this limitation, but the second form is signifcantly larger then the last form and would suffer from problems because of that.

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Have you had a look at Wrye Morph?

 

No Newbie Warning

Complex Setup

� Wrye Morph is a complex mod to setup. While the end result seems pretty simple (cast the spell, and hey! you're someone else!), making that work is pretty darned complicated. In fact, the user must install four separate support tools/mods for it to work! Worse, there are a couple of steps that must be taken every time you start the game.

� In other words, Newbie, be gone! This mod is for advanced, experienced players only.

� In practice, if you already have and use both Wrye Bash and OBSE, then using this mod will be fairly easy. If not, then you should probably get used to those tools before thinking about using Wrye Morph.

 

Kinda rules that out. While it might work for Vanilla NPCs, in a vanilla setting, is likely totally impractical to use in any other situation. For such a potentially unstable system, it really isn't something that can be employed by another mod.

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That Xenomorph mod was actually where i got the inspiration for this race whole from. :P

 

Thanks a lot for your advice. The one thing I am worried about when using 'setScale' for the different sizes is that, according to the CS site,

 

"When used on a player in first person, changes do not affect the character's model when he switches to third person. Also, although this command does automatically change the point of view of the character while in first person, the camera does not move nearly as much as would be expected in most scaling operations."

 

How would I get around this to change both the 3rd person and first person model? ModScale isn't mentioned as having this limitation, but the second form is signifcantly larger then the last form and would suffer from problems because of that.

 

hmm, true. I haven't actually tried it out myself. I was hopeful you would test this stuff yourself to some extent. There will be no way around it anyway if you plan to succeed.

 

What I mean to say is: It's just an idea. I can't guarantee you that my ideas will work. But I think it's worth a try, no?

 

some other functions:

http://cs.elderscrolls.com/constwiki/index.php/SetSize

http://cs.elderscrolls.com/constwiki/index.php/SetScaleEX

 

hope that helps.

 

PS: as vagrant0 pointed out, Wrye Morph seems awfully unstable and I think it doesn't even really adress the problem at hand.

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