Cenote2 Posted December 6, 2009 Share Posted December 6, 2009 I'm curious, why has nobody done this so far? I find the default hairstyles to be very, very ugly. (With the exception of Alistar's hair, it's the only one I like so far.) Link to comment Share on other sites More sharing options...
Tivoko Posted December 6, 2009 Share Posted December 6, 2009 I'm curious, why has nobody done this so far? I find the default hairstyles to be very, very ugly. (With the exception of Alistar's hair, it's the only one I like so far.)As far as I am aware the tools to convert meshes back into the file type that DA:O uses isn't available yet. Link to comment Share on other sites More sharing options...
Smoker1977be Posted December 7, 2009 Share Posted December 7, 2009 What about hairstyles that are already ingame ? like the hairstyle from the lady of the forest,best looking after morrigans imo Link to comment Share on other sites More sharing options...
Chuonrath Posted December 7, 2009 Share Posted December 7, 2009 When you look at the DDS of the Lady of the Forest you'll see that the lower(long) part of her Hair "belongs" to the Body. So it's not a seperate mesh. Link to comment Share on other sites More sharing options...
DragonBarde Posted December 14, 2009 Share Posted December 14, 2009 so do you know if the tools will be out for modders soon? I can't hardly wait, i'm still waiting new hairstyles before starting a new game Link to comment Share on other sites More sharing options...
Aria C Posted December 14, 2009 Share Posted December 14, 2009 so do you know if the tools will be out for modders soon? I can't hardly wait, i'm still waiting new hairstyles before starting a new game NewByPower is currently working on a blender plugin, which hopefully have this feature. There is another way to import/export but for what ever reason it dosnt work for me. links below for the tutorial maybe someone else will have better luck, if so please tell me the results I would love to know what I am doing wrong. http://social.bioware.com/forum/1/topic/72/index/320619 Link to comment Share on other sites More sharing options...
w00teh Posted December 14, 2009 Share Posted December 14, 2009 so do you know if the tools will be out for modders soon? I can't hardly wait, i'm still waiting new hairstyles before starting a new game NewByPower is currently working on a blender plugin, which hopefully have this feature. There is another way to import/export but for what ever reason it dosnt work for me. links below for the tutorial maybe someone else will have better luck, if so please tell me the results I would love to know what I am doing wrong. http://social.bioware.com/forum/1/topic/72/index/320619 Depends on what you're trying to export. As far as i know any static objects will do the job just fine (use the viewscene to check the fbx/mmh file that you get). But no matter how i try to export armor, whether it be the original bioware meshes or custom ones, it just doesn't seem willing to export, the skeleton comes out, but thats the only thing that does. Where are you stuck at? Link to comment Share on other sites More sharing options...
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