Jump to content

[RELz\WIPz] Oblivifall - Revenge of the Classic


Cliffworms

Recommended Posts

OBLIVIFALL : Vengeance of the Classic

Ambiant Dungeon SFX

 

Download @ TES Alliance

Download @ TES Nexus

 

 

 

In Daggerfall, an element that added to the scare factor were the creepy sound ambiances. You could hear doors opening in the distance, zombies moaning, rock sliding, etc.

 

I have designed 17 sound ambiances that fit each dungeon theme that sound similar to Daggerfall's. Each sound is different and have a low volume so that you won't notice that it is played in loop.

 

The common ambiances, which include Ayleid ruins, forts and caves, have three variations each. Haunted, daedric and standard. Caves also have a "wet" variation when the place is submerged or near water sources.

 

The other ambiances include sewers, mines and narrow tunnels.

 

Have fun playing in a more Daggerfallesque dungeon experience!

 

III. AUDIO SAMPLES

Narrow Tunnels: The tight, narrow tunnels inside caves, where rats, bats and smaller insects hide. Where you can hear the rock around you cracking.

Mines: Deep mines are sustained by wooden structures which make the rock stable. Thus, in mines, you hear the wood cracking and some pieces of stone falling. Bats also tend to live in the darker section of the mines.

Haunted Fort: Inhabited by the undead, haunted forts should not be disturbed. There's a constant, low moan in the distance while you hear movement ahead. Wait...was that a zombie's moan in the distance? And is this a door opening?

Sewers: Home of rats, bats, nuisances and darker creatures, the sewers are a wet and humid place. Some zombies even inhabit such places and may be heard in the distance.

Wet Cavern: When deep under the ground, an explorer will most likely stumble upon flooded sections of a cave. Water drips, bats flee when light is seen, rats scurry around in the shadows. Huh? Is that a boulder falling ahead?

Daedric Caverns: It should be easy to know when one explores caverns inhabited by daedras and conjurers. Dark voices can be heard, a mystical aura floats around and the wind does not sound natural.

Standard Ayleid Ruins: Standard ruins are homes of mystical creatures, bandits or nuisances. Yet, they still hold the Ayleid's mystical aura. Maybe it's the welkynd stones' chants?

 

 

IV. REQUIREMENTS

You need the latest version of Oblivion.

 

V. SAVE GAMES

You do not need to start a new game to see the changes.

 

VI. CONFLICTS/KNOWN ERRORS

- Will not conflict with any sound mod.

 

VII. LEGAL STUFF/DISCLAIMER

Distribute this mod as you wish. Just give the credits to me for releasing the plugin.

 

VIII. CHANGELOG

V1.0: Initial Release

 

IX. CREDITS

- The Daggerfall Dev Team for the best cRPG ever created.

- Bethesda for the Oblivion CS.

 

X. Oblivifall modules and Daggerfall-related mods by the Community

To know which Oblivifall modules have been released or are in the works, either search for the word “Oblivifall” on the website where you downloaded this mod, or visit the project’s official thread Here.

 

 

If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link: Here.

Link to comment
Share on other sites

Thanks for the feedback on Ambiant Sound FX! :D

 

 

Losing My Religion is getting even closer to release. Here are the news:

 

 

I've finished implementing the healing service and the donations.

Like in Daggerfall, giving a donation not only improves your relationship with the god's faction and its associated knightly order, but it can also result in receiving a blessing if you give a large amount of money.

 

Depending on how much you give, the blessing has three "versions". Minor, Normal and Major. The largest sum the player can donate at once is 1000 septims.

The blessings you get when donating are slightly better than the ones you receive by preaching at the wilderness wayshrines, and much better than the one at the Altar.

 

Changes to Oblivion's blessings have been done as well.

The wilderness wayshrines do not restore damaged stats, health and cures diseases anymore. They only give you the god's blessing.

 

Blessings now match Daggerfall's. Here are the replacements:

 

Akatosh: Speed (No Change)

Arkay: Health (No Change)

Dibella: Luck (Instead of Personality)

Julianos: Intelligence, Magicka (No Change)

Kynareth: Endurance (Instead of Agility)

Mara: Personality (Instead of Willpower)

Stendarr: Endurance (At the Wayshrine), Temp Fame Boost (Via Donation Blessing)

Talos: Strength (No Change)

Zenithar: Mercantile (Instead of Luck)

 

 

In another chapter, the Order of the Hour HQ will prove to be fun to explore for thieves and legal adventurers alike.

Visitors are allowed only on the first floor of the Keep, where Akatosh's chapel and priests are. The other areas are restricted to the members of the Order.

If the player is caught exploring the rest of the headquarters, the knight who engaged the conversation will escort him outside the castle. The player can refuse. Upon refusal, the player can be thrown the keep's dungeon. Again, the player may refuse and attack the knight. Which is not a really good idea, since you're then facing the whole Order against you.

 

Being sent to the Keep's jail does not add to your criminal record. When sent to jail, your equipment is removed from you (Except a lockpick, if you have one). Like cities' jails, you can "sleep it up" or evade. But know that your equipment is not stored in a chest located in the dungeon. It's somewhere in the keep and you have to find out.... Servants can sometime be excellent candidates to get the answer you are looking for... ;)

 

If you choose to simply get escorted outside the keep by the knight, you then have one last change of getting caught inside the keep's restricted areas. If you get caught again, you are banned from the Keep and you'll be arrested (sent to the dungeon) on sight, if you do not decide to kill them all of course, even if you are in the areas where visitors are allowed.

 

But if you have Speech, or you are friendly enough with the Knight, you can convince him not to tell his friends that you've been caught, and so you still have your two chances left.

 

Watch out, though, the higher ranked members of the Order do not take too kindly to intruders, and some show no mercy, preferring to throw them in the dungeon right away rather than giving them a last chance.

 

 

Speaking of knights and controlling crime, doing something criminal inside a chapel and being spotted by a knightly order member gets you immediately arrested and sent to jail, unless you decide to resist the arrest. Unlike city guards, the knightly orders hate those who dare defile their chapel and, thus, do not accept a fine to be paid for your crime. Not in holy places.

 

As for what's left to do for LMR, here it is:

 

- Finish dialogue for the Order of the Hour's HQ. (A couple of lines left)

- Finish the Kynaran Order's schedules (4 NPCs left)

- Tombs and epitaphs (11 left)

- Outfits for Dibella (4 Outfits left to find)

- Finish Statues in the Order of Talos (3 historical characters to find/make up)

- Adding beards to some of Julianos' Worshippers (Because some really need to be beardy)

- Knights of the Nine integration (Will be done last)

 

 

Soon the citizens of Cyrodiil will bask in their gods true glory! :D

Link to comment
Share on other sites

Even reading through your last post felt like I was doing the things you mentioned myself. I can't wait for this! :D
Link to comment
Share on other sites

  • 2 months later...

Ambiant Dungeon SFX has been updated to version 1.1

 

In the update, I've lowered a lot the background noises and played with the volume and panning of every sound effect contained in the sound ambiances. The results are directional sounds for a more natural and realistic ambiance. :)

 

I've also compressed the archive even more and dropped the size to 50 megs instead of 65! Wohoo! :P

 

Grab the latest version on TES Nexus

 

Have fun!

Link to comment
Share on other sites

  • 4 weeks later...

Losing My Religion, the project that overhauls the looks and lore of the nine religions has been updated and a new trailer has been released.

 

Download @ TES Nexus - Latest Version : 1.4 -

 

Here is the changelog for the new version:

 

V1.4:

 

Additions

 

- Each god faction is joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well.

- The Knightly Orders smiths use Shivering Isle’s smiting animation.

- The Knightly Orders' horses use Zira's beautiful Medieval Horse Clothes.

- Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep.

- Ask about the location of wayshrines to anyone belonging to god factions.

- Akatosh worshippers at the Order of the Hour now offer the healing service.

- The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique.

 

Changes

 

- Mod is now cleaned.

- The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep.

- Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs.

- The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop.

- The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations.

- The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs.

- The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance.

- The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege.

- Removed the hanging swords in Chorrol’s chapel.

 

Bug Fixes

 

- Fixed a texture issue with Kynareth’s shields.

- Mara’s alchemists schedules have been fixed.

- Some greeting problems in the Order of the Hour’s restricted areas have been fixed.

- Fixed the schedules for some members of the Kynaran Order.

- Kynaran Order’s horses have proper ownership.

- Service NPCs no longer mention themselves when asked about the service offered.

- Arkay’s Matriarch now wears her proper rank outfit.

- The mage Bralsa Andaren staying near Kynareth’s Shrine will no longer attack the pacified deers.

- Fixed the position of the ladders and statues inside the chapels.

- Fixed two bookshelves in the School of Julianos that were not owned by the player when he subscribed to the library.

- Assigned the right skeleton to Zenithar’s Khajiit healer. Her tail will show up correctly.

- Fixed some conditions for the tresspassing dialogue concerning Akatosh’s worshippers and the Order of the Hour’s employees.

- Several NPCs who had duplicate names now have unique ones.

- Donation blessings now work correctly.

 

 

 

 

1. Oblivifall Introduction

2. Requirements

3. Conflicts/Known Errors

4. Changelog

5. Manual

6. Oblivifall modules and community mods

7. Credits

8. Legal Stuff/Disclaimer

 

 

1. OBLIVIFALL INTRODUCTION

 

Oblivifall "Vengeance of the Classic" is a project that aims to bring many features from The Elder Scrolls 2 : Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion.

 

First, check out the technical details. :)

The Manual follows after.

 

 

2. REQUIREMENTS/RECOMMENDATIONS

 

Required

- Oblivion version 1.2.0416

- Shivering Isles Expansion

- Oblivifall Master File Version 1.1 or higher (Now included in the mod's package. If you still want to download it separately, download it here)

 

Recommended (For silent dialogues)

- OBSE V.0012 or above (Download Link)

- Elys Universal Silent Voice V0.93 or above (Download Link)

 

 

3. CONFLICTS/KNOWN ERRORS

 

Compatibility patches have been released for the following mods:

 

- Animated Window Lighting System (AWLS)

- Better Cities

- DC Sutch Reborn

- Knights of the Nine Official DLC

- Kvatch Rebuilt

- Blood & Mud

 

- Conflicts with West Roads.

 

- Conflicts with Nine Divines Robes. Both mods give an outfit to religious members using a script.

 

- If you have Cathedral Improver by DarkNinjaProductions, you will need to uninstall it since its contents have been merged with Losing My Religion

 

 

4. CHANGELOG

 

 

 

V1.3:

 

Bug Fixes

- Fixed the statues in Bruma’s chapel.

- Added C.Owner and Actor.AIPackages Bash tags.

 

 

V1.2:

 

Bug Fixes

- Fixed another missing bookshelf mesh.

- Fixed seams and floating rocks around the Order of the Hour’s Headquarters

 

 

V1.1:

 

Bug Fixes

- Applied the Unofficial Oblivion Patch corrections on Losing My Religion’s modified references.

- Furniture at the entrance of Bravil’s and Bruma’s chapels will no longer overlap Tamriel Immersion Experience’s charity pots.

- Fixed a mesh issue with the filled bookshelves.

- Added Wrye Bash Tags for better compatibility.

- Zenithar priests will refer Avrus Adas as a man instead of a woman.

- The School of Julianos Librarian mentions the Knights Mentor instead of the Knights of Iron when asked about profit made using his services.

 

 

 

V1.0: Initial release.

 

 

 

5. LOSING MY RELIGION MANUAL

 

 

- 5.1 Welcome to Losing My Religion

 

Losing My Religion overhauls the religious aspects of Oblivion. In the original game, religion has very low significant importance for the player other than receiving quick healing. The chapels' interiors are uninteresting and most of the lore established in Daggerfall is gone. Welcome to Losing My Religion, where the Nine Divines get changed for the better.

 

I advise you to read through the manual to know about the features and changes this Oblivifall modules does, since some of the original in-game mechanics have been changed or deleted.

 

Have fun!

Cliff

 

 

- 5.2 Name Changes

 

 

The name of each chapel's institution has been changed for its Daggerfall equivalent. Their new names are as follows:

 

- Akatosh Chantry

- Order of Arkay

- House of Dibella

- School of Julianos

- Temple of Kynareth

- Benevolence of Mara

- Temple of Stendarr

- Resolution of Zenithar

- Order of Talos

 

The chapels' new names have also been changed in the books in which they were talked about, such as the city guides.

 

 

- 5.3 De-Unified Nine Divines

 

The Nine Divines faction no longer exists. Each god/goddess has its own faction and each priest has been associated to his god/goddess.

 

Each god faction has different reputations with the other gods or other factions. Since each god views things differently, some might not be in good terms with each other or, on the opposite, might be allies.

 

Although no religion is enemy with each other, if you encounter a conversation between two members of rival religions, it might be more hostile than before.

 

Inside chapels, all stained glass showing other gods than the one worshipped have been replaced with clear stained glass windows.

 

Every altar dedicated to gods that are not worshipped has been removed as well.

Gottlefront Priory and its priests are associated with Kynareth, Weynon Priory to Talos and Cadlew Chapel to Arkay.

 

 

- 5.4 Chapel Interiors Overhaul

 

Each chapel has been decorated according to the god worshipped there. Wander inside the School of Julianos' Great Library, witness the beauty of the House of Dibella or pay homage to the Empire's heroes in the Order of Talos. Or even walk inside the Order of Arkay's Great Undercroft, where the dead lie. There are many new areas for you to explore inside the chapels.

 

The bodies found in the undercrofts have been named and "epitaphed" by Oblivion players. Have fun checking up who died, why and what was written on their tomb.

 

 

- 5.5 Chapel Services & NPCs

 

Each religion offers a variety of services to both the player and the general population. Most of them offer the basic services which include alchemists, trainers, spell sellers, healers and donation collectors.

 

But each offers one or more unique services, whether it's usable by the player or a town's population. I will let you discover what they are. Let's not spoil the fun eh?

 

Each service is offered by a new NPC, except for the services that were already provided in-game, such as trainers and spells. Don't be shy to ask questions to the priests to know who offers what. They'll always give you an answer, though they don't like to be bothered during their prayers.

 

Healers offer three types of cures. Cure disease, restore health and full restoration. Each cure has a price and you can no longer get these cures by praying at the central altar of the chapels.

 

Donating to a religion will boost your disposition with its members and, if you donate a large amount, you will receive a blessing. The higher the amount, the better the blessing.

 

 

- 5.6 Shrine of Kynareth

 

Kynareth now has a shrine worthy of her fame and name. Located in the West Weald, south-west of Chorrol's Great Forest, lays a shrine of tranquility and peace where worshippers live in harmony with nature.

 

Close to the shrine is the Kynaran Order, Kynareth's knightly order.

 

 

- 5.7 Knightly Orders

 

Each religion has a knightly order. Their members' duty is the protection of their god's holy place and crusading against its enemies. They are the military arm of their god and the protectors of the worshippers.

 

The knightly orders share the same reputation with other factions as their god's and will be happy to see you donate to their religion as well.

 

While visiting the chapels, you'll see armed guards proudly wearing their knightly order's outfit and keeping watch for those who would dare defile their god's holy place.

 

As of version 1.0, two knightly orders have their headquarters established in Cyrodiil, which you can visit.

 

As mentioned in the previous chapter, the Kynaran Order has its headquarters close to Kynareth's shrine.

 

The Order of the Hour, Akatosh's protectors, has its keep west of Kvatch. It is said that a small army have been seen marching from the keep to the city of Kvatch for reasons unknown.

 

 

- 5.8 New Dialogue

 

There is a lot of new dialogue, filled with lore. Ask about a religion's services, background and knightly order. You can also engage in conversation with some of the special services NPCs, which can lead to an interesting discussion.

 

Be polite or not, it is your choice. So do not be shy, talk with every worshipper/knight you see!

 

 

- 5.9 Joinable Factions

 

As of version 1.4, the 9 god factions and 2 Knightly Orders can be joined. Joining a faction requires you to have basic knowledge about one of the faction’s required skills, and you must perform a pilgrimage to the god’s wayshrine. Ask the priests to know where you may find a wayshrine.

 

You can join only ONE god faction OR one Knightly Order. You cannot join both a Knightly Order and its associated god.

 

The benefits of joining a faction are that you have reduced prices for the healing service, lodgings in the temple/HQ, access to privileged services (For some religions) and the god/Knightly Order’s outfit. The friends of the god you worship are your friends. His enemies are your enemies.

 

Ghosts in your faction’s Undercroft will not attack you. Killing a member of your faction or stealing will result in being expelled. Once expelled, you cannot join again and you cannot switch to another god.

 

For now, there are no quests or possibility of advancements. These *may* be included in the future, but I doubt it.

 

 

6. CREDITS

 

Beta Testers

 

EruditeDragon

Stromgarde

YX33A

RichardRocket009

 

Armors & Weapons

 

Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders)

Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders)

ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order)

Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos')

SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr)

Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr)

KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner)

Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner)

Kikai for his Book Belts (Worn by Julianos' priests)

AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer)

Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor)

Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner)

 

 

General Models

 

Brumbek for the gorgeous clear chapel windows

Zira for her Medieval Horse Clothes resource

EuGENIUS for his Golden Gods resource

Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture

DarkRider for his Tapestries of the Nine resource.

David WhiteFang for his Nirn Globe resource.

Barabus and Razorwing for the Crypt tileset and the coffins.

jcd13 for the Marble Pedestal resource

Assassin_456 for the Medieval Resources

Khugan for the Torture Devices resource and the Gold/Silver bars

MickTheMage for the Wooden Toys resource

Andysaurus for the School Lab Class resource

Fearabbit for his Forts of Cyrodiil resource

Omegacron for his Armory Clutter resource

Mr. Siika for his Balista & Ballista ammo

PacificMorrowind for the Kvatch Keep Collision mesh

Dragon Blade for his Books resources

 

 

 

The following people for the character suggestions who got buried in the cathedrals:

 

Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker, ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety, Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma, Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21,

 

DarkNinjaProductions' Cathedral Improver Mod

The Daggerfall Dev Team for the best cRPG ever created.

The Daggerfall Dev Team writers

Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages.

The OBSE team for passing through every barriers they see.

Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files!

The Construction Set Extender Team for bringing the CS updates we desperately needed.

The Imperial Library for the countless information I've taken and learned from.

 

 

Bethesda for the Oblivion CS.

 

 

7. Oblivifall modules and Daggerfall-related mods by the Community

 

To know which Oblivifall modules have been released or are in the works, check this link.

 

 

If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link.

 

 

8. LEGAL STUFF/DISCLAIMER

 

You may redistribute this mod as you wish, but as long as you put me as the Author.

 

If you want to use the custom resources I used, check up the ressource's readme found in your Oblivion\Data\Oblivifall Docs\Losing My Religion folder to see if the author agrees with you using it in your mod. This is important.

 

If you wish to use the edited cathedral windows I've made, feel free to do so. No permission required, only credit. The same goes for the retextured workstations.

Edited by Cliffworms
Link to comment
Share on other sites

  • 11 months later...

Losing My Religion, the project that overhauls the looks, use and lore of each of the nine religions, has been updated.

There are a lot of new additions in this one, along with bug fixes. See for yourself:

 

Download Link

 

 

With many things changing and added in version 1.4, I felt Losing my Religion needed a new trailer that better showed the mod's features.

 

Compatibility Patches

You'll find in the package a folder called "LMR_Patches". This contains the compatibility files for the following mods:

 

- Atmospheric Window Lighting System (AWLS)

- Better Cities

- DC Sutch Reborn

- Knights of the Nine Official DLC

- Kvatch Rebuilt

- Blood & Mud

 

Also the Oblivifall Master File has been updated to support LMR's new version. It is included in the package, but if you still want to download it separately you can do so here.

 

Have fun with the new stuff!

It'll most likely be the last version where there are additions. The next releases will be aimed at compatiblity patches and additional bug fixes if needed.

 

Full Changelog

Additions

 

- Each god faction is joinable. Two Knightly Orders, the Order of the Hour and the Kynaran Order, are joinable as well.

- The Knightly Orders smiths use Shivering Isle’s smiting animation.

- The Knightly Orders' horses use Zira's beautiful Medieval Horse Clothes.

- Ambient sound atmospheres in some areas. Hear the wilderness birds and insects from inside Kynareth’s Shrine houses,the potions boiling in the alchemy lab of Mara or some NPCs who snore while they’re asleep.

- Ask about the location of wayshrines to anyone belonging to god factions.

- Akatosh worshippers at the Order of the Hour now offer the healing service.

- The second floor of Skingrad and Cheydinhal’s chapels have been changed to be more unique.

 

Changes

 

- Mod is now cleaned.

- The temples’ merchants now have their chests accessible. Meaning the player can steal from their stock. The merchants places their wares at the start of the day and bring them back with them when going to sleep.

- Removed the chants from Gottlesfront Priory and the Temple of the Ancestor Moth’s catacombs.

- The sound atmosphere in the Temple of Stendarr plays only when the priests are preaching, and will not continuously loop.

- The healers will now accept to heal you during prayers. Zenithar’s Donation Collector will also accept your donations.

- The preaching time for the priests have been reduced to 2 hours instead of 4, allowing the player to have more time dealing with services NPCs.

- The lighting has been changed inside chapels. I have removed DarkNinja’s coloured lighting to replace with a more natural ambiance.

- The Magic Item Merchant in Skingrad’s chapel, the Spell Maker Merchant in the Shrine of Kynareth and the Soul Gem Merchant in Cheydinhal’s chapel no longer offer their services to the public. You need to be a member to access this privilege.

- Removed the hanging swords in Chorrol’s chapel.

 

Bug Fixes

 

- Fixed a texture issue with Kynareth’s shields.

- Mara’s alchemists schedules have been fixed.

- Some greeting problems in the Order of the Hour’s restricted areas have been fixed.

- Fixed the schedules for some members of the Kynaran Order.

- Kynaran Order’s horses have proper ownership.

- Service NPCs no longer mention themselves when asked about the service offered.

- Arkay’s Matriarch now wears her proper rank outfit.

- The mage Bralsa Andaren staying near Kynareth’s Shrine will no longer attack the pacified deers.

- Fixed the position of the ladders and statues inside the chapels.

- Fixed two bookshelves in the School of Julianos that were not owned by the player when he subscribed to the library.

- Assigned the right skeleton to Zenithar’s Khajiit healer. Her tail will show up correctly.

- Fixed some conditions for the tresspassing dialogue concerning Akatosh’s worshippers and the Order of the Hour’s employees.

- Several NPCs who had duplicate names now have unique ones.

- Donation blessings now work correctly.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...