AncientGamer65 Posted May 4, 2014 Share Posted May 4, 2014 Very basic question here...is there a limit to how many mods you can have in your load order before it starts to hurt things? I've heard (in the comment boxes of YouTube videos, which is why I take it with a grain of salt) that you should stop around 130 or so...true? Link to comment Share on other sites More sharing options...
spartenkiller897 Posted May 4, 2014 Share Posted May 4, 2014 It's true, while the number depends on what mods you have, I'd say stop at around 150. Link to comment Share on other sites More sharing options...
nivea Posted May 4, 2014 Share Posted May 4, 2014 You can technically go up to 255 as that is the hard cap, BUT you can start having major issues around 150-200. The more mods you have the more likely you are to have game breaking bugs and major crashes, the fewer the better. Also if you get to many items active or not (esp/esm/bsa) in your Data folder your game breaks and you start seeing red !, purple textures, and corrupted save games. Link to comment Share on other sites More sharing options...
AncientGamer65 Posted May 5, 2014 Author Share Posted May 5, 2014 Might explain why my combat music (the music that plays just before you get attacked) goes in and out, and my oxygen meter for when you go underwater works spottily at best. :/ I'm on the high end right now, but most of said mods are extremely small things, like bug fixes. For example, I have a bug fix that plays all of Dean Domino's dialog on the blackmail tape you get from his or Vera's (can't remember which it is) dressing room; I have a mod that allows you to join the Kings...very tiny and specific things make up about 50% of the mods I have in my load order. Eh, guess I'll have to find some to delete to trim the fat...tho my crashing is minimal...I just have the two things I mentioned earlier and an extremely long boot time when I first start up the game. My game doesn't even crash when I enter the Underground Hideout Armory...which seems to be a massive problem for folks running that mod...tho admittedly the load before going in there is a long one. :/ Link to comment Share on other sites More sharing options...
jazzisparis Posted May 5, 2014 Share Posted May 5, 2014 Read this. The "never exceed" number of active files is <= 139. It has been empirically tested and confirmed more times than I can remember. Link to comment Share on other sites More sharing options...
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