Bridgepiece Posted December 9, 2009 Share Posted December 9, 2009 It appears that Google Sketchup can export in ALL the 3ds max type files. I wonder if I can use this app to make custom models? Ive been using it for years now to make custom content for the game RCT3 and would love to bring my models over to the game :) I currently have over 300 model laying in wait, mostly wall/roof pieces but I can make just about anything with the app. I will attempt to import an object to see if it works :) If anyone knows that it does not work, plz post up! (so I dont waste time! :P) If it does work properly then be prepared for loads of new toys!! Here goes a sample of the last model I created - Batman Ride Building Bridge Link to comment Share on other sites More sharing options...
Bridgepiece Posted December 11, 2009 Author Share Posted December 11, 2009 Ok, so Ive been working on some weapons in Sketchup :) Ive got a 'khopesh' made and a cool shield out of the movie 'Pathfinder'.. I will post pics soon on these. My next project will be to design several 'one piece' homes/castles/buildings followed by a 'wall set' for each building design.. Stay tuned for more! EDIT - Here goes some of the current items - Click Me! Link to comment Share on other sites More sharing options...
LHammonds Posted December 11, 2009 Share Posted December 11, 2009 I don't know about Dragon Age modding but for Oblivion, this is the basic process if you wanted to create something in Sketchup and eventually end up in the game. Weapons:1. Export the model from SketchUp2. Import the model using Collada format3. Create a UV Map4. Add collision model(s)5. Export to NIF format6. Create the diffuse and normal map textures7. Add item(s) via the Construction Set and activate the plugin Armor / Clothing:1. Export the model from SketchUp2. Import the model using Collada format3. Create a UV Map4. Import and attach a skeleton5. Rig the items to the skeleton (weight painting)6. Export to NIF format7. Create the diffuse and normal map textures8. Add item(s) via the Construction Set and activate the plugin There were additional steps that had to be done to those models in other 3D modeling programs. Typically, it is just recommended to get used to the other 3D modeling program that can create the end-result NIF files...which require extra features that SketchUp does not (UV Maps, Animation, Rigging/Weight Painting, NIF creation) LHammonds Link to comment Share on other sites More sharing options...
Bridgepiece Posted December 11, 2009 Author Share Posted December 11, 2009 Ya, SketchUp is very limited in its capabilities.. tho I can/have made some cool stuff :) Ive tried 3ds but could never learn it.. Got Blender and Milkshape but really havent learned those either :huh: I had been making models for RCT3 and there is a pulgin that easily exports the objects for use in the game, Im hoping a similiar plugin is made for DA (or any game really :P) Most of the item I plan to make shouldt require bones and such but will need UV maps.. Perhaps Ill just make the 'standard' models then allow users to 'finalize' them by adding their own textures/maps/ etc etc.. lol, Im just looking for ways to help contribute to the community ;D Link to comment Share on other sites More sharing options...
pwnedbyscope Posted December 12, 2009 Share Posted December 12, 2009 google sketchup is be used for buildings xp Link to comment Share on other sites More sharing options...
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